Lorskel, neutral male droven Wild Talent --------- |<....... |c......| |........ --------- [Lorskel the Poschengband Noob] St9 Dx6 Co12 In10 Wi13 Ch7 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC6 Xp1/0 Wt466/1150 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Suddenly you cannot see yourself. You are lucky! Full moon tonight. Unknown command '^J'. (3x) # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: slow digestion You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 282 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 77% Musable item generation frequency was reduced by 26% Amulet drop chance was reduced to 66% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18714 Monster spawn increase reached its maximum at turn 45494 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 261900 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: black bear cub (freq bonus 6) The monster species that spawned more often: Queen Mab (freq bonus 7) The monster species that spawned more often: Lou's sneaker (freq bonus 14) The monster species that spawned more often: monadic deva (freq bonus 8) The monster species that spawned more often: bright violet mold (freq bonus 22) The monster species that spawned more often: agent black mushroom (freq bonus 8) The monster species that spawned more often: volt stalk (freq bonus 16) The monster species that spawned more often: giant tool trove (freq bonus 6) The monster species that spawned more often: hellwasp swarm (freq bonus 6) The monster species that spawned more often: stag beetle (freq bonus 6) The monster species that spawned more often: undead stalk (freq bonus 5) The monster species that spawned more often: giant snow bat (freq bonus 28) The monster species that spawned more often: Pantyhose (freq bonus 5) The monster species that spawned more often: pack fox (freq bonus 8) The monster species that spawned more often: petty gray wolf (freq bonus 8) The monster species that spawned more often: flame spirit (freq bonus 5) The monster species that spawned more often: movanic deva (freq bonus 4) The monster species that spawned more often: hellbat (freq bonus 5) The monster species that spawned more often: noxious stalk (freq bonus 14) The monster species that spawned more often: stone bug (freq bonus 8) The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: Kristin's soft sneaker The monster species that never randomly spawned: blink spider The monster species that never randomly spawned: creeping opal gems The monster species that never randomly spawned: normal human The monster species that never randomly spawned: draugr zombie The monster species that never randomly spawned: gater devil The monster species that never randomly spawned: group hobbit The monster species that never randomly spawned: siena fungus The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 13) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 12) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 15) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 14) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 12) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 4) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4) Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having jumping (0) You were prevented from having slow digestion (0) You fumbled You had 1500 points of nutrition remaining You were invisible You were lucky (1) You had extra health (1) Your mana bonus was zero Your pantheon consisted of Gaming PC, Sony PlayStation and XBox 360 Your deity was Sony PlayStation You could not have safely prayed (391) You survived Spells known in the end Name Level Category Fail Memory a - air current 1 elemental 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor fumble boots (winter stilettos) levitation boots (torn boots) cloak of invisibility (barley cloak) Scrolls scroll of inventory id (DIFFER SEX CANT USE STUNTS) scroll of summon ghost (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of healing (POKE MONGO) scroll of mana (WHY IS THERE NO FUCKING PROMPT) scroll of phase door (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of standard id (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of cure (PHD IN HIGH HEELING) Spellbooks spellbook of air current (pristine) Potions potion of oil (tangerine) potion of water (clear) potion of object detection (sparkly) Rings ring of increase damage (iron) mood ring (antimony) Wands wand of undead turning (holly) Tools wax candle (candle) oil lamp (lamp) Gems touchstone (gray) healthstone (gray) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Master) (0 of 20) Weapon Skills broadsword [Unskilled] (max Legendary) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...