Lorskel, neutral male droven Wild Talent --.-.----- |...>....| |........| |......c.| |.....@..| ---------- [Lorskel the Poschengband Noob] St13 Dx13 Co10 In10 Wi13 Ch8 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC-4 Xp1/0 Wt281/1250 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. silver khakkhara - This is a weapon. Color: gray. Material: silver. Appearance: silver monk's staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother unless you're looking for a quarterstaff that does extra damage to undead and demons. # (4x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: stun resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Wand drop chance was reduced to 63% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: petkeeping (turn 10) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14866 Monster spawn increase reached its maximum at turn 65166 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 290598 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: arachnid or centipede (freq bonus 8) The monster species that spawned more often: absent warp fungus (freq bonus 10) The monster species that spawned more often: troll permamimic mummy (freq bonus 36) The monster species that spawned more often: dark shaman (freq bonus 9) The monster species that spawned more often: slow warp fungus (freq bonus 20) The monster species that spawned more often: disenchanter force patch (freq bonus 9) The monster species that spawned more often: tuna (freq bonus 28) The monster species that spawned more often: orc of the ages of stars (freq bonus 52) The monster species that spawned more often: null patch (freq bonus 9) The monster species that spawned more often: baron of hell (freq bonus 22) The monster species that spawned more often: Arnold Paole (freq bonus 13) The monster species that spawned more often: undead saiyan (freq bonus 10) The monster species that spawned more often: hobgoblin (freq bonus 9) The monster species that spawned more often: Woodland-elf rogue (freq bonus 20) The monster species that spawned more often: venom stalk (freq bonus 66) The monster species that spawned more often: earth demon (freq bonus 11) The monster species that spawned more often: corpse mage (freq bonus 13) The monster species that spawned more often: Katrin's combat boot (freq bonus 18) The monster species that spawned more often: Obox-ob (freq bonus 10) The monster species that spawned more often: death crawler (freq bonus 9) The monster species that spawned more often: ice warrior (freq bonus 22) The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: werebat The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: archer fish The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: Lamaschtu The monster species that never randomly spawned: Stru-Bes The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 3) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 28) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 17) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 38) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 2) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 10) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 58) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: trap %s The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 9) Next attribute increase check would have come at turn 1994 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having stun resistance (0) You were prevented from having corrosivity (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nayru, Farore and Din Your deity was Farore You could have safely prayed (115) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons scimitar (curved sword) silver khakkhara (silver monk's staff) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor kicking boots (sputa boots) dwarvish cloak (hooded cloak) helmet of undead warning (celtic helmet) Scrolls scroll of destroy armor (AS ISE DAT) scroll of taming (RATSANOPU) scroll of healing (MORAL IS RISED WITH PRAS) scroll of mana (APOKRAR DONENIGHT) scroll of phase door (EFFECT MORE APPEARING) scroll of standard id (BODY KNOCK ON EARTH WILL HURT) scroll of cure (NOW YOU SEE IT) Spellbooks spellbook of drain life (corrupted) Potions potion of oil (distilled) potion of booze (wormwood) potion of sleeping (black) Rings ring of see invisible (iron) ring of hunger (PVC) Wands wand of cancellation (royal) wand of undead turning (stable) Tools wax candle (candle) oil lamp (lamp) Gems flint stone (gray) jacinth stone (orange) worthless piece of blue glass (blue) worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Skilled) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Grand Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Skilled) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) Goodbye Lorskel the Wild Talent...