Lorskel, neutral male droven Wild Talent --------- --....`...-- ........... |..........| |@..$......| --F.......-- --------- [Lorskel the Poschengband Noob] St14 Dx7 Co13 In6 Wi13 Ch4 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC4 Xp1/0 Wt706/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. novice hammer - This is a weapon. Color: cyan. Material: pourpoor. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a total piece of crap weapon that weighs a ton. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 308 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 96% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31975 Monster spawn increase reached its maximum at turn 54736 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 95030 The monster class that cannot be genocided was rodent The monster class that was spawned more often: angelic being (freq bonus 4) The monster color that was spawned more often: red (freq bonus 8) The monster species that spawned more often: demented shaman (freq bonus 16) The monster species that spawned more often: adventurer gnome (freq bonus 14) The monster species that spawned more often: metal penetrator (freq bonus 14) The monster species that spawned more often: golden growth (freq bonus 14) The monster species that spawned more often: secret car (freq bonus 12) The monster species that spawned more often: bone devil (freq bonus 7) The monster species that spawned more often: devilkin (freq bonus 10) The monster species that spawned more often: dire mosquito (freq bonus 16) The monster species that spawned more often: fucked up monster (freq bonus 5) The monster species that spawned more often: warper (freq bonus 12) The monster species that spawned more often: ultra rust monster (freq bonus 14) The monster species that spawned more often: black force patch (freq bonus 7) The monster species that spawned more often: umbra growth (freq bonus 6) The monster species that spawned more often: tree mewlip (freq bonus 10) The monster species that spawned more often: chaos eye (freq bonus 12) The monster species that spawned more often: Hannes (freq bonus 28) The monster species that spawned more often: software engineer (freq bonus 42) The monster species that spawned more often: Deth (freq bonus 5) The monster species that spawned more often: splash hound (freq bonus 9) The monster species that spawned more often: doener (freq bonus 14) The monster species that never randomly spawned: tentacled horror The monster species that never randomly spawned: demonic jellyfish The monster species that never randomly spawned: farting boy The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: weak crow The monster species that never randomly spawned: iron weed The monster species that never randomly spawned: master disintegrator The monster species that never randomly spawned: maud growth The monster species that never randomly spawned: psion The monster species that never randomly spawned: polar bear The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 12) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 2) Next attribute increase check would have come at turn 1173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having fear resistance (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mother, Andromalius and Marionette Your deity was Andromalius You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - ESP 5 divine 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish cloak (coarse mantelet) Scrolls scroll of bad effect (STARS) scroll of destroy armor (COMPILE SLEX SUDO UBUNTU) scroll of healing (ANDOVA BEGARIN) scroll of mana (CAN SEE WHAT ITEM) scroll of phase door (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of standard id (PENDERFYNIAD ANGHYWIR) scroll of cure (STRC PRST SKRZ KRK) Spellbooks spellbook of ESP (tender) Potions potion of oil (ecru) potion of heroism (iffy) Rings ring of gain constitution (azurite) ring of gain intelligence (one) Wands wand of cancellation (interplanar) wand of lightning (zebrawood) Gems worthless piece of orange glass (orange) worthless piece of pink glass (pink) worthless piece of white glass (white) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills searching [Unskilled] (max Grand Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...