Lorskel, lawful male droven Wild Talent ---------- .........| |........| |........| -..@....| |.d.....| --------- [Lorskel the Poschengband Noob] St11 Dx10 Co7 In11 Wi15 Ch8 WilDroMalLaw S0 Dlvl:1 $0 HP9(9) Pw15(15) AC0 Xp1/0 Wt468/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The helm of opposite alignment glows black for a moment. Your mind oscillates briefly. You are lucky! Full moon tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 371 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 15 Ring drop chance was reduced to 56% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: paddle (turn 34) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14718 Monster spawn increase reached its maximum at turn 52798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364603 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: blob The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: loonie jackal (freq bonus 8) The monster species that spawned more often: holy slayer (freq bonus 6) The monster species that spawned more often: bomb throwing cat (freq bonus 6) The monster species that spawned more often: djinn elemental (freq bonus 4) The monster species that spawned more often: lynch mob member (freq bonus 4) The monster species that spawned more often: reaper mushroom (freq bonus 6) The monster species that spawned more often: swan (freq bonus 5) The monster species that spawned more often: black balrog (freq bonus 10) The monster species that spawned more often: dark elven warrior (freq bonus 4) The monster species that spawned more often: karmic stalk (freq bonus 16) The monster species that spawned more often: chicken (freq bonus 36) The monster species that spawned more often: pit bull (freq bonus 5) The monster species that spawned more often: grontah sephirah (freq bonus 10) The monster species that spawned more often: forgotten troll (freq bonus 5) The monster species that spawned more often: rainbowfly (freq bonus 10) The monster species that spawned more often: Nadja (freq bonus 4) The monster species that spawned more often: floating mimic (freq bonus 4) The monster species that spawned more often: lava force fungus (freq bonus 9) The monster species that spawned more often: antimagic spore (freq bonus 3) The monster species that spawned more often: Elven Master Rogue (freq bonus 6) The monster species that never randomly spawned: nurgling The monster species that never randomly spawned: expensive secret car The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: ghost cleric The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: Ina The monster species that never randomly spawned: octarine colony The monster species that never randomly spawned: sloppy colony The monster species that never randomly spawned: ice lizard The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 8) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 64) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 54) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 36) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 10) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 14) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 1) Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having invisibility (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching You could not have safely prayed (345) You survived Spells known in the end Name Level Category Fail Memory a - entrapping 6 divine 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons ya (bamboo arrow) droven crossbow (spider-legged crossbow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helm of opposite alignment (frequent helmet) kicking boots (gentle boots) Scrolls scroll of identify (IGNORE SHELL BLOC RING) scroll of confuse monster (ATTACK BY POLYGONAL) scroll of healing (SO LIEBER FLAUSCHIGER REGEN) scroll of mana (ITS TOO HEAVY FOR YOUR) scroll of phase door (DESREVER TSEPMET) scroll of standard id (PRIUS SA) scroll of cure (CATCHES ERYONES EYE) Spellbooks spellbook of entrapping (vellum) Potions potion of levitation (elder flower) potion of speed (cooling) Rings ring of polymorph control (twisted) ring of aggravate monster (calcite) Wands wand of polymorph (liquid) wand of lightning (exploding) Tools skeleton key (key) wax candle (candle) Gems worthless piece of orange glass (orange) worthless piece of black glass (black) flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Skilled) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) trident [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) chaos spells [Unskilled] (max Wizard) (0 of 20) Goodbye Lorskel the Wild Talent...