Lorskel, neutral male droven Wild Talent ------------- |.....<...... |....:......| |..$........| |............ ------------- [Lorskel the Poschengband Noob] St12 Dx10 Co14 In7 Wi11 Ch18 WilDroMalNeu S0 Dlvl:1 $0 HP11(11) Pw15(15) AC-3 Xp1/0 Wt585/1400 T2 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy Suddenly you cannot see yourself. You feel yourself speed up. You are lucky! Full moon tonight. Unknown command '^J'. What do you want to drink? [st or ?*] You feel much better. You are left with the empty bottle. I - a bottle {1}. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 77% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: polymorphing (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19259 Monster spawn increase reached its maximum at turn 40267 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 381420 The monster class that cannot be genocided was light The monster class that was spawned more often: light (freq bonus 4) The monster species that spawned more often: huorn (freq bonus 6) The monster species that spawned more often: corpse mage (freq bonus 6) The monster species that spawned more often: summoned fire golem (freq bonus 14) The monster species that spawned more often: hand of god (freq bonus 28) The monster species that spawned more often: phaser patch (freq bonus 16) The monster species that spawned more often: BDSM girl (freq bonus 16) The monster species that spawned more often: Master of Desaster (freq bonus 12) The monster species that spawned more often: disenchanting sphere (freq bonus 12) The monster species that spawned more often: radiant mushroom (freq bonus 5) The monster species that spawned more often: porter mean robber (freq bonus 12) The monster species that spawned more often: Marius (freq bonus 40) The monster species that spawned more often: porter Olog-hai (freq bonus 18) The monster species that spawned more often: ring mimic (freq bonus 5) The monster species that spawned more often: tree lurker (freq bonus 12) The monster species that spawned more often: zombified sentai (freq bonus 14) The monster species that spawned more often: VF (freq bonus 6) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster species that spawned more often: ferrous colony (freq bonus 7) The monster species that spawned more often: superthief (freq bonus 18) The monster species that spawned more often: killer beetle (freq bonus 14) The monster species that never randomly spawned: slicer beetle The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: small flying mimic The monster species that never randomly spawned: death eater The monster species that never randomly spawned: gretinah sephirah The monster species that never randomly spawned: elven centaur The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: time golem The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 23) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 14) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 36) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 3) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 19) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 6) Next attribute increase check would have come at turn 493 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were prevented from having sleep resistance (0) You were prevented from having manaleech (0) You had 1499 points of nutrition remaining You were invisible You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zephyr, Raftina and Justine Your deity was Raftina You could not have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - character recursion 8 body 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons lucern hammer (pronged polearm) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor cloak of invisibility (angelic cloak) orcish chain mail (crude chain mail) speed boots (profiled boots) Scrolls scroll of blank paper (unlabeled) scroll of gold detection (OTTO PALLINE DI GELATO) scroll of healing (FLOW AND WAVE MOVES IS MORE POWER) scroll of mana (SEVER OPEROFOR) scroll of phase door (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of standard id (LAD OS GA TIL CITADELLET) scroll of cure (IRC LAUNCH STRANGEBOT SUDO SCREEN) Spellbooks spellbook of character recursion (court) Potions potion of speed (illuminated) potion of extra healing (venomous) Rings ring of slow digestion (ivory) ring of cold resistance (scarab) Wands wand of fear (flapping) wand of secret door detection (straight) Tools wax candle (candle) skeleton key (key) tin whistle (whistle) Gems worthless piece of radiant glass (radiant) worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Unskilled] (max Skilled) (0 of 20) shield [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Basic) (0 of 20) occult spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...