Lorskel, neutral male droven Wild Talent - --.-+-- |......q| |......@| |.......| --------- [Lorskel the Poschengband Noob] St8 Dx8 Co5 In10 Wi7 Ch6 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC4 Xp1/0 Wt453/750 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 86% Wand drop chance was reduced to 48% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: devices (turn 133) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31658 Monster spawn increase reached its maximum at turn 57628 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2308744 The monster class that cannot be genocided was lich The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: cockatoo (freq bonus 9) The monster species that spawned more often: dark hunter (freq bonus 8) The monster species that spawned more often: The Eastern Vampire (freq bonus 14) The monster species that spawned more often: glass turret (freq bonus 7) The monster species that spawned more often: floating lemon (freq bonus 7) The monster species that spawned more often: lava stalk (freq bonus 7) The monster species that spawned more often: hidden colony (freq bonus 16) The monster species that spawned more often: hallu trove (freq bonus 16) The monster species that spawned more often: petty large snake (freq bonus 10) The monster species that spawned more often: wereghost (freq bonus 7) The monster species that spawned more often: petty blinking eye (freq bonus 12) The monster species that spawned more often: purple draconian (freq bonus 20) The monster species that spawned more often: petty troll (freq bonus 7) The monster species that spawned more often: stone troll (freq bonus 9) The monster species that spawned more often: armor trove (freq bonus 42) The monster species that spawned more often: ebony mushroom (freq bonus 24) The monster species that spawned more often: dark laser (freq bonus 132) The monster species that spawned more often: creeping mithril coins (freq bonus 14) The monster species that spawned more often: ambush thief (freq bonus 7) The monster species that spawned more often: Julchen's sneaker (freq bonus 14) The monster species that never randomly spawned: trap-installing dragon The monster species that never randomly spawned: hi-speed automaton The monster species that never randomly spawned: Raziel The monster species that never randomly spawned: mini jabberwock The monster species that never randomly spawned: real magma hound The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: lavender spore The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: nightcrawler The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 166) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 12) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 19) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 13) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 9) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 10) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 3) Next attribute increase check would have come at turn 230 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having cold resistance (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon You could not have safely prayed (519) You survived Spells known in the end Name Level Category Fail Memory a - acid ingestion 5 healing 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven bow (runed bow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor wedge sandals (heeled sandals) Scrolls scroll of taming (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of scare monster (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (FNORD) scroll of phase door (MAYBE PROTECT FROM SERIOUS STATUS) scroll of standard id (I AM SO FUCKING TIRED) scroll of cure (4OFAE OF9 SCC9) Spellbooks spellbook of acid ingestion (old) Potions potion of fruit juice (turquoise) potion of Jolt Cola (icy) Rings ring of gain wisdom (black onyx) ring of teleport control (ridged) Wands wand of fire (edible) wand of striking (cloth) Tools leather leash (leash) Gems worthless piece of orange glass (orange) worthless piece of black glass (black) worthless piece of violet glass (violet) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...