Lorskel, neutral male droven Wild Talent -- --- --. ----$- .............@.. |............:.| |..............| ------....------ ----- [Lorskel the Poschengband Noob] St8 Dx6 Co12 In10 Wi8 Ch11 WilDroMalNeu S0 Dlvl:1 $0 HP9(9) Pw15(15) AC8 Xp1/0 Wt473/1100 T1 Dim Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male droven Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 170 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 81% Musable item generation frequency was reduced by 83% Potion drop chance was reduced to 99% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: body spells (turn 53) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24890 Monster spawn increase reached its maximum at turn 44865 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1025696 The monster class that cannot be genocided was mimic The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: yellow growth (freq bonus 6) The monster species that spawned more often: mamono (freq bonus 4) The monster species that spawned more often: metallic yellow centipede (freq bonus 6) The monster species that spawned more often: bright blue force fungus (freq bonus 6) The monster species that spawned more often: mote of light (freq bonus 3) The monster species that spawned more often: false error (freq bonus 10) The monster species that spawned more often: fire bug (freq bonus 14) The monster species that spawned more often: Warder Kriminologist (freq bonus 8) The monster species that spawned more often: lilac force fungus (freq bonus 4) The monster species that spawned more often: amazon (freq bonus 6) The monster species that spawned more often: shimmering dragon (freq bonus 7) The monster species that spawned more often: banana fishbones (freq bonus 2) The monster species that spawned more often: blake stone jelly (freq bonus 2) The monster species that spawned more often: suicide dwarf (freq bonus 3) The monster species that spawned more often: freeze bug (freq bonus 4) The monster species that spawned more often: nord (freq bonus 12) The monster species that spawned more often: Nai-no-kami (freq bonus 6) The monster species that spawned more often: porter irresistible fungus (freq bonus 3) The monster species that spawned more often: shifting sand wall (freq bonus 3) The monster species that spawned more often: wild pig (freq bonus 3) The monster species that never randomly spawned: large dog The monster species that never randomly spawned: dark mimic The monster species that never randomly spawned: ninja girl The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: levitator The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: short-faced bear The monster species that never randomly spawned: mole man The monster species that never randomly spawned: colorless force fungus The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 18) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 4) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 50) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this trap was always invisible: ntll The RNG hath decreed that this trap was generated more often: training trap (freq bonus 1) Next attribute increase check would have come at turn 362 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were dimmed (0) You were prevented from having disintegration resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Ishtar You could not have safely prayed (437) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 12% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor orcish chain mail (crude chain mail) cloak of dimness (flax cloak) Scrolls scroll of identify (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of enchant weapon (VERR YED HORRE) scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (SUN STOP STATUS) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (VOLARE) Spellbooks spellbook of healing (decrepit) Potions potion of acid (coffee) potion of ESP (gooey) Rings ring of sustain ability (coral) ring of gain intelligence (enamel) Wands wand of tidal wave (porcelain) wand of polymorph (long) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Grand Master) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Skilled) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Lorskel the Wild Talent...