Lorskel, neutral male redguardian Wild Talent ---------- ----- |........d.....| ...............| |...@b.........| |..............| ---------------- [Lorskel the Poschengband Noob] St12 Dx7 Co6 In15 Wi11 Ch9 WilRedMalNeu S0 Dlvl:1 $0 HP18(18) Pw8(8) AC3 Xp1/0 Wt560/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male redguardian Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (2x) cloak of seeing - This is a piece of armor. Color: gray. Material: cloth. Appearance: gray cloak. It can be worn for protection (armor class, magic cancellation etc.). Your line of sight will extend to 2 squares while wearing it, and it also gives maximum magic cancellation. # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: flying You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 131 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 140 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 94% Musable item generation frequency was reduced by 49% Monster death drops spawned with only 86% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: quarterstaff (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30693 Monster spawn increase reached its maximum at turn 58933 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 638760 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: blob (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: quartz penetrator (freq bonus 5) The monster species that spawned more often: shimmering warp patch (freq bonus 8) The monster species that spawned more often: Gudrun's combat boot (freq bonus 3) The monster species that spawned more often: crimson mushroom (freq bonus 14) The monster species that spawned more often: well-hidden drow (freq bonus 9) The monster species that spawned more often: crazy devil (freq bonus 4) The monster species that spawned more often: mahou shoujo (freq bonus 7) The monster species that spawned more often: ultramarine colony (freq bonus 6) The monster species that spawned more often: giant silver jellyfish (freq bonus 4) The monster species that spawned more often: Mister Admonisher (freq bonus 6) The monster species that spawned more often: mail worm (freq bonus 16) The monster species that spawned more often: nexus stalk (freq bonus 3) The monster species that spawned more often: samu turret (freq bonus 5) The monster species that spawned more often: giant ruby dragonfly (freq bonus 4) The monster species that spawned more often: Manuela (freq bonus 10) The monster species that spawned more often: hidden barbed devil (freq bonus 8) The monster species that spawned more often: petty leopard (freq bonus 4) The monster species that spawned more often: annoying fish (freq bonus 5) The monster species that spawned more often: undead templar (freq bonus 3) The monster species that spawned more often: division jedi (freq bonus 5) The monster species that never randomly spawned: diabolic shaman The monster species that never randomly spawned: femme fatale The monster species that never randomly spawned: old grandpa The monster species that never randomly spawned: glare warp fungus The monster species that never randomly spawned: idolan The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: maia fighter The monster species that never randomly spawned: darkness given hunger The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: stone of difficulty (gray) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 14) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 15) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 25) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 6) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 3) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this trap was always invisible: bones trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 10) Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having flying (0) You had 1500 points of nutrition remaining Your sight was improved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden You could not have safely prayed (587) You survived Spells known in the end Name Level Category Fail Memory a - identify 5 divine 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish ring mail (crude ring mail) cloak of seeing (gray cloak) Scrolls scroll of enchant weapon (GRAB EM BY THE PUSSY) scroll of remove curse (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (IDE BY 0) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (ENO OWT EERHT) scroll of cure (LENS ALITUS) Spellbooks spellbook of identify (sparking) Potions potion of paralysis (bright) potion of water (clear) Rings ring of teleportation (high) Wands wand of trap creation (silver) wand of healing (wax) Tools tallow candle (candle) oilskin sack (bag) Gems worthless piece of white glass (white) worthless piece of cyan glass (cyan) worthless piece of black glass (black) worthless piece of green glass (green) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Skilled) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Master) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Lorskel the Wild Talent...