Lorskel, neutral male vampiric Wild Talent ------- ....... |.c...| |.@.... |..)..| ------- [Lorskel the Poschengband Noob] St11 Dx11 Co5 In11 Wi12 Ch9 WilVamMalNeu S0 Dlvl:1 $0 HP11(11) Pw13(13) AC-14 Xp1/0 Wt701/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The oilskin cloak fits very tightly. You are lucky! Full moon tonight. Unknown command '^J'. (5x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: stealth You could not have this property extrinsically: teleport control You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 18% Wand drop chance was reduced to 89% Potion drop chance was reduced to 56% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: shield (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28023 Monster spawn increase reached its maximum at turn 55168 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1327910 The monster class that cannot be genocided was zombie The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: thematic earth elemental (freq bonus 6) The monster species that spawned more often: snow rabbit (freq bonus 3) The monster species that spawned more often: desert kobold shaman (freq bonus 2) The monster species that spawned more often: warrior (freq bonus 3) The monster species that spawned more often: copper golem (freq bonus 12) The monster species that spawned more often: Emperor Nero (freq bonus 6) The monster species that spawned more often: disenchanting sphere (freq bonus 3) The monster species that spawned more often: air eye (freq bonus 14) The monster species that spawned more often: vision (freq bonus 3) The monster species that spawned more often: fifth-wall breaker (freq bonus 10) The monster species that spawned more often: flying girl (freq bonus 2) The monster species that spawned more often: critic (freq bonus 3) The monster species that spawned more often: Inspector Kaptain (freq bonus 3) The monster species that spawned more often: attractive trove (freq bonus 2) The monster species that spawned more often: brain-ruptured teacher (freq bonus 12) The monster species that spawned more often: porter black jelly (freq bonus 8) The monster species that spawned more often: Grey-elf rogue (freq bonus 4) The monster species that spawned more often: dazzling penetrator (freq bonus 8) The monster species that spawned more often: flame spider (freq bonus 6) The monster species that spawned more often: grey mushroom patch (freq bonus 6) The monster species that never randomly spawned: clinging blob The monster species that never randomly spawned: imp The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: eraser monster The monster species that never randomly spawned: giant nut/mother The monster species that never randomly spawned: lurker The monster species that never randomly spawned: cyan mushroom The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: stone snake The monster species that never randomly spawned: weapon trove The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 39) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 36) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 36) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 11) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 21) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 16) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 5) Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having stealth (0) You were prevented from having teleport control (0) Your chance to block was 33% You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You had reflection Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda You could not have safely prayed (402) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 60% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons elven arrow (runed arrow) quarterstaff (staff) Armor gauntlets of steel (tar gloves) iron shoes (hard shoes) oilskin cloak (slippery cloak) mirror shield (polished shield) Scrolls scroll of reverse identify (AHORA HE ENCONTRADO MUNICIONES) scroll of identify (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of healing (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (HAKUNA MATATA) scroll of standard id (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) Spellbooks spellbook of resist poison (metal-colored) Potions potion of hallucination (illegal) potion of speed (baloon flower) potion of vampire blood (blood-red) Rings ring of special effects (emerald) ring of shock resistance (dazzling) ring of increase accuracy (clay) Wands wand of light (birch) wand of polymorph (chrome) Tools tin whistle (whistle) large box (wooden box) Gems flint stone (gray) healthstone (gray) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Master) (0 of 20) Weapon Skills axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...