Lorskel, neutral male vampiric Wild Talent -+----- |.....| --.....-- |........ |.......| |........ |..{....| |..@....| |..k....| --.....-- |.....| ------- [Lorskel the Poschengband Noob] St13 Dx12 Co14 In17 Wi6 Ch10 WilVamMalNeu S0 Dlvl:1 $0 HP11(11) Pw13(13) AC-3 Xp1/0 Wt361/1450 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. (2x) # What do you want to drop? [a-zA-K or ?*] You drop an uncursed +0 splint mail {160}. moon axe - This is a weapon. Color: gray. Material: silver. Appearance: large silver axe. You can wield it to attack enemies. Some weapons are also suitable for throwing. This silver axe does more damage than a standard axe and is super-effective versus undead. It can be used to chop down trees. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magic resistance Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 87% Musable item generation frequency was reduced by 42% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 39% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: occult spells (turn 129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20414 Monster spawn increase reached its maximum at turn 51010 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 209650 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: mirror jelly (freq bonus 8) The monster species that spawned more often: ultramarine warp fungus (freq bonus 5) The monster species that spawned more often: sword fighter (freq bonus 8) The monster species that spawned more often: flying undead centaur (freq bonus 5) The monster species that spawned more often: succubus (freq bonus 4) The monster species that spawned more often: animated limb (freq bonus 8) The monster species that spawned more often: Emma (freq bonus 8) The monster species that spawned more often: clay force patch (freq bonus 8) The monster species that spawned more often: mean spore (freq bonus 12) The monster species that spawned more often: wind bowman (freq bonus 5) The monster species that spawned more often: war dragon (freq bonus 10) The monster species that spawned more often: charmander (freq bonus 5) The monster species that spawned more often: giant anteater (freq bonus 4) The monster species that spawned more often: poison grue (freq bonus 5) The monster species that spawned more often: Mephistopheles (freq bonus 8) The monster species that spawned more often: completely bad monster (freq bonus 6) The monster species that spawned more often: silver dragon bat (freq bonus 12) The monster species that spawned more often: bloodthirsty soul (freq bonus 6) The monster species that spawned more often: water snake (freq bonus 60) The monster species that spawned more often: kingdra (freq bonus 6) The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: emerald dragon The monster species that never randomly spawned: undead draconian The monster species that never randomly spawned: Undead Lieutenant The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: taker growth The monster species that never randomly spawned: porter black jelly The monster species that never randomly spawned: file read error The monster species that never randomly spawned: gazer nupperibo The monster class that more likely to generate with musable stuff: arachnid or centipede The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 25) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 18) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 17) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 4) Next attribute increase check would have come at turn 847 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You were acid resistant You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were telepathic You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Chuck Norris You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - chloroform 7 enchant 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons elven short sword (runed short sword) ya (bamboo arrow) moon axe (large silver axe) elven broadsword (runed broadsword) Armor kicking boots (erotic boots) helm of telepathy (complete helmet) lab coat (white coat) Scrolls scroll of remove curse (RESURRECTION) scroll of enchant armor (ASHPD) scroll of healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of mana (HITTING EVEN USED HAT MELO) scroll of phase door (ZESE PLASHCH) scroll of standard id (EN PHYSIC POINTS IS USEMORE) scroll of cure (POKEMONGO GOTTA CHEAT EM ALL) Spellbooks spellbook of chloroform (inane) Potions potion of paralysis (cluster amaryllis) potion of speed (vermillion) potion of blood (blood-red) Rings ring of stealth (bloodstone) ring of gain strength (cellulose) ring of hunger (lead) Wands wand of magic missile (jeweled) wand of teleportation (chemical) Tools mirror (looking glass) Gems worthless piece of blue glass (blue) worthless piece of cyan glass (cyan) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Skilled) (0 of 20) body armor [Unskilled] (max Skilled) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Skilled) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Skilled) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Master) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Skilled) (0 of 20) body spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...