Lorskel, neutral male asgardish Wild Talent ----------- |........@| .....r..a.| -+- ------- [Lorskel the Poschengband Noob] St11 Dx7 Co11 In6 Wi7 Ch8 WilAsgMalNeu S0 Dlvl:1 $0 HP12(12) Pw12(12) AC3 Xp1/0 Wt491/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: warning You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 54% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: scimitar (turn 35) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13940 Monster spawn increase reached its maximum at turn 28358 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 91263 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: alchemist (freq bonus 4) The monster species that spawned more often: Noemi (freq bonus 22) The monster species that spawned more often: sepia fungus (freq bonus 8) The monster species that spawned more often: dark light (freq bonus 3) The monster species that spawned more often: flying undead centaur (freq bonus 7) The monster species that spawned more often: kobold (freq bonus 6) The monster species that spawned more often: Doctor Materialismus (freq bonus 6) The monster species that spawned more often: cyan mold (freq bonus 8) The monster species that spawned more often: radiation eye (freq bonus 6) The monster species that spawned more often: spike force patch (freq bonus 5) The monster species that spawned more often: ultramarine mold (freq bonus 16) The monster species that spawned more often: daddy longlegs (freq bonus 16) The monster species that spawned more often: explodestool (freq bonus 3) The monster species that spawned more often: Ursinal (freq bonus 4) The monster species that spawned more often: eraser swarmer (freq bonus 16) The monster species that spawned more often: nightly warp patch (freq bonus 7) The monster species that spawned more often: arcane horse (freq bonus 8) The monster species that spawned more often: vacuum force patch (freq bonus 6) The monster species that spawned more often: werepermamimic (freq bonus 6) The monster species that spawned more often: team ant member (freq bonus 40) The monster species that never randomly spawned: sloppy fungus The monster species that never randomly spawned: fools garden The monster species that never randomly spawned: Gudrun's wedge sandal The monster species that never randomly spawned: undead midget The monster species that never randomly spawned: gray yeek The monster species that never randomly spawned: croc-man The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: evil mind flayer The monster species that never randomly spawned: umbra patch The monster species that never randomly spawned: shaped patch The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 15) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 37) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 13) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 37) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 54) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 84) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 5) Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having acid resistance (0) You were prevented from having warning (0) You had 1500 points of nutrition remaining You could teleport You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda You could not have safely prayed (505) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons battle-axe (double-headed axe) Armor helm of teleportation (frequent helmet) Scrolls scroll of magic mapping (FLOW AND WAVE MOVES IS MORE POWER) scroll of identify (LENS ALITUS) scroll of healing (GICCC) scroll of mana (DAD AND BABY ATTACKING) scroll of phase door (SUN FALL FROM SKY) scroll of standard id (THIS SLING IS RETARDED) scroll of cure (FIREWALL STUNT IS MORE POWERE WHEN TIRED) Spellbooks spellbook of drain life (mirroring) Potions potion of fruit juice (castor bean) potion of blindness (pink) Rings ring of protection from shape changers (shiny) ring of adornment (brass) Wands wand of speed monster (maple) wand of locking (fluted) Tools magic lamp (lamp) tallow candle (candle) Gems worthless piece of black glass (black) sodalith stone (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills searching [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Master) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Master) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...