Lorskel, neutral male vampiric Wild Talent -- --- |. ##..---- |.........| ........@r| |.{.......| .....d..#.| -----d-+ -- [Lorskel the Poschengband Noob] St11 Dx11 Co13 In13 Wi8 Ch9 WilVamMalNeu S0 Dlvl:1 $0 HP11(11) Pw13(13) AC0 Xp1/0 Wt358/1300 T1 Fea Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 38% chance Scroll drop chance was reduced to 61% Musable item generation frequency was reduced by 36% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: javelin (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91925 Monster spawn increase reached its maximum at turn 134494 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 524664 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: vortex (freq bonus 42) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: young adult mercurial dragon (freq bonus 90) The monster species that spawned more often: lesser visor hulk (freq bonus 90) The monster species that spawned more often: vietnamese girl (freq bonus 45) The monster species that spawned more often: nitric acid cloud (freq bonus 43) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 368) The monster species that spawned more often: legs of the unknown god (freq bonus 86) The monster species that spawned more often: persian woman (freq bonus 88) The monster species that spawned more often: red balrog (freq bonus 88) The monster species that spawned more often: leopard (freq bonus 270) The monster species that spawned more often: nightmare monster (freq bonus 92) The monster species that spawned more often: Schezo Wegey (freq bonus 90) The monster species that spawned more often: female yeoman (freq bonus 43) The monster species that spawned more often: The Walking Daikon (freq bonus 45) The monster species that spawned more often: bad boys (freq bonus 43) The monster species that spawned more often: taker colony (freq bonus 44) The monster species that spawned more often: dull warp patch (freq bonus 45) The monster species that spawned more often: leech swarm (freq bonus 43) The monster species that spawned more often: covetous Uruk-hai (freq bonus 47) The monster species that spawned more often: cycle of life (freq bonus 86) The monster species that spawned more often: jet unicorn (freq bonus 92) The monster species that never randomly spawned: undead pickpocket The monster species that never randomly spawned: winged nightmare The monster species that never randomly spawned: hidden mushroom The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: volt growth The monster species that never randomly spawned: force hezrou The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 12) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 17) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 56) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 4) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 24) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 72) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 5) Next attribute increase check would have come at turn 2363 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were stricken with fear (0) You were prevented from having sleep resistance (0) You were prevented from having petrification resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Moon You could not have safely prayed (95) You survived Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor helm of fear (radiant helmet) orcish cloak (coarse mantelet) kicking boots (radiant heels) Scrolls scroll of create monster (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of fire (SECTUM SEMPRA) scroll of healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of mana (BLESSED GENOCIDE) scroll of phase door (PSEUDOELLIPOSCHENGBAND) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (KESALAN PATHARAN) Spellbooks spellbook of cancellation (amazing) Potions potion of speed (dark green) potion of blood (blood-red) Rings ring of sustain ability (mesoleather) ring of levitation (hardened) ring of hunger (glass) Wands wand of magic missile (liquid) wand of opening (bristly) Tools oilskin sack (bag) sack (bag) Gems worthless piece of violet glass (violet) worthless piece of orange glass (orange) morganite stone (pink) worthless piece of blue glass (blue) touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Wild Talent...