Lorskel, neutral male vampiric Wild Talent -------+------- |.........@x... #..%......%| ..... #......| ------ -------- [Lorskel the Poschengband Noob] St9 Dx8 Co10 In7 Wi14 Ch15 WilVamMalNeu S0 Dlvl:1 $0 HP11(11) Pw13(13) AC-4 Xp1/0 Wt243/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Wild Talent. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: burnopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 76% chance Wand drop chance was reduced to 64% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 70) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12705 Monster spawn increase reached its maximum at turn 31943 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 219978 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: troll (freq bonus 8) The monster species that spawned more often: hobbit reveller (freq bonus 18) The monster species that spawned more often: flying penetrator (freq bonus 40) The monster species that spawned more often: vacuum force fungus (freq bonus 12) The monster species that spawned more often: ogre priest (freq bonus 11) The monster species that spawned more often: healing warp fungus (freq bonus 14) The monster species that spawned more often: animated beautiful sandal (freq bonus 9) The monster species that spawned more often: mithril penetrator (freq bonus 12) The monster species that spawned more often: time colony (freq bonus 10) The monster species that spawned more often: false colony (freq bonus 22) The monster species that spawned more often: swordsman (freq bonus 9) The monster species that spawned more often: selenite soldier (freq bonus 14) The monster species that spawned more often: Uniform Kriminologist (freq bonus 11) The monster species that spawned more often: snake elite sniper (freq bonus 13) The monster species that spawned more often: sand bug (freq bonus 9) The monster species that spawned more often: petty roast turkey (freq bonus 30) The monster species that spawned more often: singing happy drunk (freq bonus 9) The monster species that spawned more often: bramble hulk (freq bonus 11) The monster species that spawned more often: neolithic turret (freq bonus 9) The monster species that spawned more often: tear light (freq bonus 13) The monster species that spawned more often: three of hearts (freq bonus 12) The monster species that never randomly spawned: diseased mass The monster species that never randomly spawned: russian fury The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: dark elven turret The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: xeroc The monster species that never randomly spawned: polar beast The monster species that never randomly spawned: snow tiger The monster species that never randomly spawned: radiant force fungus The monster species that never randomly spawned: roller coaster The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 14) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 16) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 20) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 54) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 5) Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from being a stoned chiller (0) You were prevented from having burnopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You were stealthy You could fly You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Filaha You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons orcish arrow (crude arrow) metal club (heavy club) elven spear (runed spear) Armor high stilettos (jade boots) shield of reflection (polished silver shield) kicking boots (sexy heels) Scrolls scroll of rumor (SPEE WORK WHEN TOUCH) scroll of identify (FIRE IN THE ASS HOLE) scroll of healing (BANDARCHOR GO HOME) scroll of mana (KILL HIM) scroll of phase door (REGNAD) scroll of standard id (A WILD STEELIX APPEARED) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) Spellbooks spellbook of cause fear (moaning) Potions potion of see invisible (bright green tea) potion of recovery (blue flag) potion of blood (blood-red) Rings ring of gain dexterity (clay) ring of conflict (rusty) ring of searching (wedding) Wands wand of punishment (long) wand of banishment (interplanar) Tools leather saddle (saddle) bag of holding (bag) Gems worthless piece of blue glass (blue) worthless piece of orange glass (orange) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills long sword [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Legendary) (0 of 20) sling [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Skilled) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Skilled) (0 of 20) Goodbye Lorskel the Wild Talent...