Lorskel, neutral male vampiric Acid Mage --------- |....... +...... |..`..# |...d.# | |..@..... |.......| --------- [Lorskel the Oozer] St8 Dx9 Co3 In17 Wi5 Ch7 AciVamMalNeu S0 Dlvl:1 $0 HP18(18) Pw23(23) AC7 Xp1/0 Wt122/650 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: drain resistance You could nothave this property extrinsically: sickopathy You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 97% Wand drop chance was reduced to 71% Potion drop chance was reduced to 87% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61585 Monster spawn increase reached its maximum at turn 86419 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 733805 The monster class that cannot be genocided was vampire The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: purple naga hatchling (freq bonus 6) The monster species that spawned more often: grimopen (freq bonus 22) The monster species that spawned more often: phantom beast (freq bonus 10) The monster species that spawned more often: blarog (freq bonus 20) The monster species that spawned more often: void mold (freq bonus 4) The monster species that spawned more often: spike penetrator (freq bonus 16) The monster species that spawned more often: falling ball dragon (freq bonus 10) The monster species that spawned more often: deinonychus (freq bonus 5) The monster species that spawned more often: ice mold (freq bonus 12) The monster species that spawned more often: false fungus (freq bonus 5) The monster species that spawned more often: scroll trove (freq bonus 4) The monster species that spawned more often: cuntgun trooper (freq bonus 12) The monster species that spawned more often: goblin shaman (freq bonus 7) The monster species that spawned more often: ravenous rat (freq bonus 14) The monster species that spawned more often: drugged girl (freq bonus 6) The monster species that spawned more often: petty ice toad (freq bonus 5) The monster species that spawned more often: evasive recluse spider (freq bonus 4) The monster species that spawned more often: red force fungus (freq bonus 10) The monster species that spawned more often: Kira (freq bonus 9) The monster species that spawned more often: brown laser (freq bonus 7) The monster species that never randomly spawned: mahou shonen The monster species that never randomly spawned: Sue Lyn's sneaker The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: giant wasp The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: greedy looking gnome The monster species that never randomly spawned: white stalk The monster species that never randomly spawned: mould The monster species that never randomly spawned: shotgun horror The monster species that never randomly spawned: horse man The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 23) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 11) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 78) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 18) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Next attribute increase check would have come at turn 228 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You were prevented from having drain resistance (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (57) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of light (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of healing (EIRIS SAZUN IDISI) scroll of mana (YOU WILL NOT ESCAPE THIS TIME) scroll of phase door (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (XYZZY) Spellbooks spellbook of acid sphere (parchment) spellbook of acid stream (pregnant) Potions potion of vampire blood (blood-red) potion of blindness (bayberry) Rings ring of increase accuracy (cobalt) ring of sustain ability (enamel) Wands wand of acid (radiating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...