Lorskel, neutral male vampiric Acid Mage ------ |....| |....| |...$| ....d| |..@.| ------ [Lorskel the Oozer] St7 Dx14 Co12 In16 Wi8 Ch8 AciVamMalNeu S0 Dlvl:1 $0 HP18(18) Pw22(22) AC7 Xp1/0 Wt125/1050 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Acid Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: the Force You could nothave this property extrinsically: energy regeneration You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 75% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 28% Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: shield (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45580 Monster spawn increase reached its maximum at turn 114780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 54576 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: worm (freq bonus 8) The monster species that spawned more often: hill orc (freq bonus 12) The monster species that spawned more often: azure warp patch (freq bonus 40) The monster species that spawned more often: blank warp fungus (freq bonus 9) The monster species that spawned more often: venture capitalist (freq bonus 9) The monster species that spawned more often: idiot (freq bonus 20) The monster species that spawned more often: beige colony (freq bonus 11) The monster species that spawned more often: hungry spore (freq bonus 12) The monster species that spawned more often: arphexad (freq bonus 30) The monster species that spawned more often: giant jellyfish (freq bonus 17) The monster species that spawned more often: ruby dragon (freq bonus 28) The monster species that spawned more often: ruby fungus (freq bonus 10) The monster species that spawned more often: death brawler (freq bonus 24) The monster species that spawned more often: gravity fungus (freq bonus 40) The monster species that spawned more often: flame archer (freq bonus 9) The monster species that spawned more often: boxer trove (freq bonus 22) The monster species that spawned more often: stone mushroom (freq bonus 10) The monster species that spawned more often: crunchy patch (freq bonus 11) The monster species that spawned more often: black piercer (freq bonus 30) The monster species that spawned more often: insecteon (freq bonus 26) The monster species that spawned more often: cornflake zombie (freq bonus 24) The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: Inge The monster species that never randomly spawned: discharger eye The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: null patch The monster species that never randomly spawned: thorn brute The monster species that never randomly spawned: withering mimic The monster species that never randomly spawned: magpie The monster species that never randomly spawned: large bat The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 17) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 103) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 34) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 12) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 14) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 9) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 10) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 5) Next attribute increase check would have come at turn 946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were acid resistant You were prevented from having mana regeneration (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (521) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of charging (I HEARD YOU WERE SLEEPING THERE) scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (AS ISE DAT) scroll of phase door (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of standard id (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of cure (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) Spellbooks spellbook of acid sphere (coarse) spellbook of acid stream (fuzzy) Potions potion of vampire blood (blood-red) potion of full healing (prickly ash) potion of oil (brilliant blue) potion of blood (blood-red) Rings ring of teleport control (twisted) ring of protection (drained) Wands wand of acid (molybdenum) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...