Lorskel, neutral male ironman Barbarian --+-- .... >.. #,.. #,## #),# #C## #@# #,# #,# #,# ---------|-,# |.........|,# |..<..`....,# |.........|## ----------- [Lorskel the Plunderer] St13 Dx13 Co18 In7 Wi7 Ch5 BarIroMalNeu S193 Dlvl:2 $35 HP0(35) Pw9(9) AC6 Xp2/27 Wt180/1700 T359 Latest messages The forest centaur kicks you! You hear the howling of the CwnAnnwn... [-1 -> 3] Warning: HP low! You miss the forest centaur. The forest centaur thrusts his lucern hammer. Your ring mail blocks the forest centaur's attack. The forest centaur misses. Unknown command '^J'. (2x) You displaced Meatdog. You see here an arrow {1}. The forest centaur thrusts his lucern hammer. Your ring mail blocks the forest centaur's attack. The forest centaur misses. Unknown command '^J'. The forest centaur picks up an arrow {1}. You miss the forest centaur. The forest centaur thrusts his lucern hammer. The forest centaur hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: keen memory You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 92% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 55) Number of artifacts generated was 3 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40735 Monster spawn increase reached its maximum at turn 50626 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1057740 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: light (freq bonus 1) The monster species that spawned more often: Bettina's combat boot (freq bonus 4) The monster species that spawned more often: black ooze (freq bonus 5) The monster species that spawned more often: jade monk (freq bonus 4) The monster species that spawned more often: great inertia wyrm (freq bonus 4) The monster species that spawned more often: Rosy (freq bonus 6) The monster species that spawned more often: graduate kobold (freq bonus 6) The monster species that spawned more often: pink unicorn (freq bonus 12) The monster species that spawned more often: undead archeologist (freq bonus 3) The monster species that spawned more often: gore patch (freq bonus 6) The monster species that spawned more often: lightning demon (freq bonus 12) The monster species that spawned more often: golem (freq bonus 4) The monster species that spawned more often: Icy Kop (freq bonus 7) The monster species that spawned more often: magenta lichen (freq bonus 3) The monster species that spawned more often: blue-red mushroom (freq bonus 3) The monster species that spawned more often: lava troll (freq bonus 4) The monster species that spawned more often: thorned elder (freq bonus 4) The monster species that spawned more often: purple stalk (freq bonus 2) The monster species that spawned more often: fucking deva (freq bonus 5) The monster species that spawned more often: pseudo ghost (freq bonus 7) The monster species that spawned more often: Charlotte (freq bonus 6) The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: Ujiblex The monster species that never randomly spawned: swimmer troll The monster species that never randomly spawned: Dragon Lord The monster species that never randomly spawned: water mushroom The monster species that never randomly spawned: LH The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: topaz growth The monster species that never randomly spawned: gas turret The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 17) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 41) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 12) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 41) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 2) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 2) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 3) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 69) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 7295 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 You were poison resistant You were prevented from having keen memory (0) You were prevented from having an increased fear factor (0) You had 1541 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (scuba helmet) * skullcap (weeping helmet) * flack helmet (metal disk) * crystal helm (spired helmet) * mining helm (steel helmet) * field helm (viking helmet) * helm of safeguard (dark helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (warped gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (torn boots) * boots of safeguard (roller boots) Scrolls scroll of healing (LA VIVME) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (ENTIENDES ESTA LENGUA) scroll of cure (IBFALABLO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (29 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Barbarian...