Lorskel, neutral male vampiric Barbarian ##---------------- #,...............| ##------### ------- #,|..............| ###,-.....,,###---- |.....|#---------- #,|............... #,,,|..%@|#,##,...| |......,|........| #%--+--------.---- ####|....|,,,,,|..| |.....|,|........| #,# #,########## |....|,####|..| |.....|,-...`....| #,# #,,,,,,,,,,## --.-.-,# #,-*.| |.....|#|........| #,# #########,,########,,, #,# #,---- |.....| ---------- #,# #,,,,,,,,,,,###*# #,,,,# |.....|##########, #,# #,#######,,,,,,# ####,# |......,,,,,,,,%,,# #,# -------+----------.-------.--,,## #,# -------#########,,# #,# |...........................|,,,,## #,# #,## ##,# |............ #...#.%.......|,,,,,# #,# #,# #,,# | #....................)...|,-.-.----,# #,-------,# |...........................|,.......|,# #,|.....|,# |#................#.........|,|.......,# #,|.....-,# |... #.....................|,.......|# #,....>.|## |............................`-------- ##------- -----------------------------## [Lorskel the Pillager] St17 Dx14 Co16 In6 Wi4 Ch6 BarVamMalNeu S562 Dlvl:1 $50 HP61(61) Pw30(30) AC6 Xp4/98 Wt266/1900 T741 Hun Latest messages That door is closed. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. You hear a door open. You see here a statue of an alien {2176}. The statue comes to life! You kill the alien! You see here an egg {1}. You fly onto a level teleport trap! You are momentarily blinded by a flash of light. You see here 2 yellow gems {2}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 9 You carried 5 sins You could not have this property at all: curse resistance You could nothave this property extrinsically: sleep resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 62% Musable item generation frequency was reduced by 36% Ring drop chance was reduced to 90% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: quarterstaff (turn 48) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 9507 Monster spawn increase reached its maximum at turn 152217 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 179523 The monster class that cannot be genocided was trove The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: rat snake (freq bonus 14) The monster species that spawned more often: tree beetle (freq bonus 5) The monster species that spawned more often: Mephistopheles (freq bonus 12) The monster species that spawned more often: lethe fungus (freq bonus 12) The monster species that spawned more often: Detective Kaptain (freq bonus 7) The monster species that spawned more often: vampire dwarf (freq bonus 10) The monster species that spawned more often: quantum mechanic (freq bonus 5) The monster species that spawned more often: Jutta flax (freq bonus 5) The monster species that spawned more often: ghost beamer (freq bonus 3) The monster species that spawned more often: Marian (freq bonus 5) The monster species that spawned more often: gore stalk (freq bonus 12) The monster species that spawned more often: Gloeckle (freq bonus 16) The monster species that spawned more often: burning dead potato (freq bonus 4) The monster species that spawned more often: crater mushroom (freq bonus 7) The monster species that spawned more often: Sandra's high-heeled combat boot (freq bonus 28) The monster species that spawned more often: stiletto lover (freq bonus 8) The monster species that spawned more often: fright (freq bonus 4) The monster species that spawned more often: eastern moon rabbit (freq bonus 4) The monster species that spawned more often: young adult blue dragon (freq bonus 10) The monster species that spawned more often: Melvin (freq bonus 16) The monster species that never randomly spawned: dark woman The monster species that never randomly spawned: quantum mushroom The monster species that never randomly spawned: unreal warp fungus The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: tear warp fungus The monster species that never randomly spawned: animated winter stiletto The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: undead necromancer The monster class that always generated with extra speed: sea monster The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 192) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 11) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 159) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 10) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 90) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 45) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 6) Next attribute increase check would have come at turn 4048 Strength training was 3 Dexterity training was 7 Wisdom training was 4 Constitution training was 11 You were poison resistant You were level-drain resistant You were prevented from having sleep resistance (0) You were prevented from having curse resistance (0) You had 431 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could have safely prayed (221) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 4X Prepared(0) dazzle 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) draw blood 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (tasseled helmet) * skullcap (aluminium helmet) * flack helmet (middle-earth helmet) * crystal helm (internet helmet) * mining helm (dark helmet) * field helm (horned helmet) * helm of safeguard (rotating helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (old gloves) * commander gloves (slippery gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (snow boots) * boots of safeguard (fin boots) Scrolls scroll of healing (YASDORIAN COLLECTS ALL THE TROPHIES) scroll of mana (CURSED TIN OF COCKATRICE MEAT) scroll of phase door (NESRECA HROSCEV) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of fire (CHRISTINE FEMININE) Potions potion of vampire blood (blood-red) potion of blood (blood-red) Rings ring of stealth (lead) ring of shock resistance (jet) Wands wand of enlightenment (tin) wand called fear? (fluted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 18 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (37 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Barbarian... Youescaped from the dungeon with 562 points,