Lorskel, neutral male vampiric Anachronist ----------------------- ......................| |...{....@@...........| |.....................| ......................| --------------.----- -- [Lorskel the Survivor] St7 Dx4 Co13 In10 Wi16 Ch7 AnaVamMalNeu S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-3 Xp1/0 Wt200/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Anachronist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: poison resistance You could nothave this property extrinsically: energy regeneration You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 84% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: spirituality (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39750 Monster spawn increase reached its maximum at turn 74266 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1020129 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: kobold warlord (freq bonus 12) The monster species that spawned more often: smart trapper (freq bonus 6) The monster species that spawned more often: white blob (freq bonus 20) The monster species that spawned more often: tasloi sorcerer (freq bonus 10) The monster species that spawned more often: yellow ogre (freq bonus 6) The monster species that spawned more often: porter python (freq bonus 7) The monster species that spawned more often: incanting spirit (freq bonus 12) The monster species that spawned more often: controller permamimic (freq bonus 20) The monster species that spawned more often: maulotaur (freq bonus 10) The monster species that spawned more often: crater force patch (freq bonus 6) The monster species that spawned more often: òàxi’¢‰˜ÈYCÞk3K!ì>&£¢Ou (freq bonus 7) The monster species that spawned more often: pschi lich (freq bonus 28) The monster species that spawned more often: troll permamimic mummy (freq bonus 10) The monster species that spawned more often: Policeman Sergeant (freq bonus 12) The monster species that spawned more often: pink frog (freq bonus 9) The monster species that spawned more often: werepermamimic (freq bonus 6) The monster species that spawned more often: undead firefighter (freq bonus 16) The monster species that spawned more often: female assassin (freq bonus 12) The monster species that spawned more often: militant paladin (freq bonus 12) The monster species that spawned more often: real venom turret (freq bonus 8) The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: flesheater The monster species that never randomly spawned: Baalzebub The monster species that never randomly spawned: golem The monster species that never randomly spawned: stalking shrieker The monster species that never randomly spawned: firebreather The monster species that never randomly spawned: demimondaine The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: really good guard The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 34) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 20) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 47) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 13) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 7) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 7) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 5) Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having poison resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris You could not have safely prayed (412) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (pink cloak) Scrolls scroll of healing (MERCATOR MORI DEBET) scroll of mana (NIYONIAI) scroll of phase door (GON GET YA) scroll of standard id (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of cure (CUTE DRAG BODY REDUCIVES TO RISE SPEE) Potions potion of blood (blood-red) Rings ring of regeneration (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...