Lorskel, neutral male vampiric Anachronist ----.-- |.....| |.....| @@....| ------- [Lorskel the Survivor] St11 Dx8 Co13 In9 Wi10 Ch11 AnaVamMalNeu S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 Xp1/0 Wt200/1300 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Anachronist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: freezopathy You could nothave this property extrinsically: burnopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 94% The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20707 Monster spawn increase reached its maximum at turn 36138 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1661784 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: dwarf mummy (freq bonus 6) The monster species that spawned more often: yokuda (freq bonus 18) The monster species that spawned more often: sadistic lady (freq bonus 8) The monster species that spawned more often: giant brown rat (freq bonus 4) The monster species that spawned more often: real disintegration hound (freq bonus 10) The monster species that spawned more often: turkey chick (freq bonus 4) The monster species that spawned more often: Kop (freq bonus 5) The monster species that spawned more often: jumping fire eel (freq bonus 10) The monster species that spawned more often: giant termite (freq bonus 4) The monster species that spawned more often: aquatic monster (freq bonus 4) The monster species that spawned more often: fleeing annoyer (freq bonus 3) The monster species that spawned more often: aquatic elven warrior (freq bonus 9) The monster species that spawned more often: desu sentai (freq bonus 3) The monster species that spawned more often: tasloi zombie (freq bonus 5) The monster species that spawned more often: chipmunk (freq bonus 8) The monster species that spawned more often: nickelpede (freq bonus 4) The monster species that spawned more often: porter mimic (freq bonus 5) The monster species that spawned more often: Ippo Makunoichi (freq bonus 10) The monster species that spawned more often: bulbasaur (freq bonus 14) The monster species that spawned more often: Nakoruru (freq bonus 12) The monster species that never randomly spawned: istar The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: zog The monster species that never randomly spawned: bramble spore The monster species that never randomly spawned: swamp naga hatchling The monster species that never randomly spawned: aquatic quylthulg The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: hammerhead The monster species that never randomly spawned: epidote force patch The monster species that never randomly spawned: Hans The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 754) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 12) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 15) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 20) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 9) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 26) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 73) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 2) Next attribute increase check would have come at turn 172 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having freezopathy (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Amenophis You could not have safely prayed (1122) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (minded cloak) Scrolls scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (A ZA Z0 9) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (HITTING EVEN USED HAT MELO) scroll of cure (BLESSED GENOCIDE) Potions potion of vampire blood (blood-red) Rings ring of fire resistance (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...