Lorskel, neutral male vampiric Anachronist ------ ...@-- -@..| |...| -...| ..-- ---- [Lorskel the Survivor] St10 Dx9 Co16 In14 Wi10 Ch10 AnaVamMalNeu S0 Dlvl:1 $0 HP14(14) Pw7(7) AC-5 Xp1/0 Wt200/1400 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Anachronist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Your wallet is empty. (2x) # Your wallet is empty. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: stun resistance You could nothave this property extrinsically: stun resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 61% Ring drop chance was reduced to 84% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: riding (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62125 Monster spawn increase reached its maximum at turn 75575 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 113775 The monster class that cannot be genocided was xorn The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: veela (freq bonus 7) The monster species that spawned more often: mountain orc (freq bonus 7) The monster species that spawned more often: dweller on the threshold (freq bonus 28) The monster species that spawned more often: thorn mushroom (freq bonus 7) The monster species that spawned more often: sticky stalk (freq bonus 5) The monster species that spawned more often: transformer (freq bonus 9) The monster species that spawned more often: bad patch (freq bonus 12) The monster species that spawned more often: terrible bloodthirster (freq bonus 12) The monster species that spawned more often: Lisa's cuddly boot (freq bonus 14) The monster species that spawned more often: knight of the condemning (freq bonus 6) The monster species that spawned more often: hobbit bandit (freq bonus 6) The monster species that spawned more often: Muraki Kazutaka (freq bonus 5) The monster species that spawned more often: flounder (freq bonus 12) The monster species that spawned more often: blue fungus (freq bonus 7) The monster species that spawned more often: hobbit king (freq bonus 10) The monster species that spawned more often: giant amulet trove (freq bonus 10) The monster species that spawned more often: dungeon fern spore (freq bonus 15) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 16) The monster species that spawned more often: swamp naga (freq bonus 5) The monster species that spawned more often: gelatinous dice (freq bonus 20) The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: improved destruction dino The monster species that never randomly spawned: novice light wall The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: Sing's japanese geta The monster species that never randomly spawned: radiant force patch The monster species that never randomly spawned: Doctor Frankenstein The monster species that never randomly spawned: greater moloch The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: expert The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 14) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 32) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 11) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 1) Next attribute increase check would have come at turn 5799 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were magic-protected You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (voluminous cloak) Scrolls scroll of healing (I HERE SOMETHING) scroll of mana (DRAW SHOCK STUNT) scroll of phase door (BUSTER HYMEN) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (FAGEYUDUD) Potions potion of blood (blood-red) Rings ring of increase accuracy (ridged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Anachronist...