Lorskel, neutral male vampiric Doom Marine ### ,,, ,,# ---+----,# |......-,# |......|,# |......|,----------- |..<...|,|...%.....| |......|,|.......... --------,-....(....| ---|---- ##----------- ###|..@...| #,,..%....| ###|......| -------- [Lorskel the Mars Marine] St17 Dx17 Co17 In3 Wi5 Ch4 MarVamMalNeu S171 Dlvl:2 $29 HP18(18) Pw6(6) AC-4 Xp1/18 Wt101/1800 T282 Latest messages You may enchant a worn piece of armor. What do you want to magically enchant? [bcde or ?*] Your helm of underwater action glows silver for a moment. You see here a scroll labeled EFFECT MORE APPEARING {1}. r - a scroll labeled EFFECT MORE APPEARING {1}. What do you want to read? [g-jlnor or ?*] As you read the scroll, it disappears. You kill the porter lichen! 9 gold pieces. There is a doorway here. You see here a pair of spiky gloves {4}. s - a pair of spiky gloves {4}. Unknown command '^J'. You find a secret door! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: polymorph control You could nothave this property extrinsically: see invisible You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: high heels (turn 29) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41225 Monster spawn increase reached its maximum at turn 71089 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 771075 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: winter wolf (freq bonus 7) The monster species that spawned more often: mugger (freq bonus 6) The monster species that spawned more often: tribute (freq bonus 7) The monster species that spawned more often: Uno (freq bonus 6) The monster species that spawned more often: vampiric force fungus (freq bonus 6) The monster species that spawned more often: arctic fern (freq bonus 6) The monster species that spawned more often: blue-red warp fungus (freq bonus 20) The monster species that spawned more often: baby metroid (freq bonus 7) The monster species that spawned more often: eldritch colony (freq bonus 12) The monster species that spawned more often: sucker (freq bonus 12) The monster species that spawned more often: lightning paraelemental (freq bonus 7) The monster species that spawned more often: lieutenant (freq bonus 6) The monster species that spawned more often: Haejin, the Enigma (freq bonus 18) The monster species that spawned more often: chibi ninja (freq bonus 7) The monster species that spawned more often: radiant force fungus (freq bonus 6) The monster species that spawned more often: cheetah (freq bonus 5) The monster species that spawned more often: yes yes (freq bonus 7) The monster species that spawned more often: blue sentai (freq bonus 5) The monster species that spawned more often: blink force patch (freq bonus 12) The monster species that spawned more often: winged kobold (freq bonus 6) The monster species that never randomly spawned: robot The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: golbat The monster species that never randomly spawned: mine dragon The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: mimic The monster species that never randomly spawned: Noemi The monster species that never randomly spawned: blastoise The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 11) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 59) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 20) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 12) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 4) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 4) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 1 Wisdom training was 7 Constitution training was 2 You were level-drain resistant You were prevented from having see invisible (0) You were prevented from having polymorph control (0) You had 1195 points of nutrition remaining You could fly You could survive without air You regenerated You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor leather gloves (english gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (winged helmet) Scrolls scroll of healing (AEIAEIAE IEIOIO) scroll of mana (EMPLY MENTAL TO SWITCH STATUS) scroll of phase door (DAIYEN FOOELS) scroll of standard id (U FOKIENG SUK) scroll of cure (TEMOV) scroll of enchant armor (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of teleportation (EFFECT MORE APPEARING) Potions potion of vampire blood (blood-red) Rings ring of polymorph (PVC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5403 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Lorskel the Doom Marine...