Lorskel, neutral male vampiric Doom Marine - --.- ...@.| |..@.| |.$..| ------ [Lorskel the Mars Marine] St13 Dx16 Co17 In6 Wi4 Ch3 MarVamMalNeu S0 Dlvl:1 $0 HP18(18) Pw6(6) AC-2 Xp1/0 Wt103/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins You could not have this property at all: quad attacks You could nothave this property extrinsically: acid resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 41 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 56% Musable item generation frequency was reduced by 84% Ring drop chance was reduced to 74% Wand drop chance was reduced to 85% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39216 Monster spawn increase reached its maximum at turn 90856 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 642906 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: Helen's lady pump (freq bonus 5) The monster species that spawned more often: undead poison mage (freq bonus 4) The monster species that spawned more often: darkness gloam (freq bonus 4) The monster species that spawned more often: shard warp patch (freq bonus 6) The monster species that spawned more often: large worm (freq bonus 4) The monster species that spawned more often: three of spades (freq bonus 4) The monster species that spawned more often: Baalzeguy (freq bonus 10) The monster species that spawned more often: petty berator (freq bonus 4) The monster species that spawned more often: diseased rat (freq bonus 24) The monster species that spawned more often: fungoid mold (freq bonus 3) The monster species that spawned more often: colorless patch (freq bonus 6) The monster species that spawned more often: doh sephirah (freq bonus 3) The monster species that spawned more often: nasty troll (freq bonus 7) The monster species that spawned more often: boobed permamimic (freq bonus 4) The monster species that spawned more often: beige growth (freq bonus 4) The monster species that spawned more often: splashwater vortex (freq bonus 6) The monster species that spawned more often: purple crocodile (freq bonus 10) The monster species that spawned more often: kalashnikov wall (freq bonus 12) The monster species that spawned more often: secret car (freq bonus 3) The monster species that spawned more often: dazzling piercer (freq bonus 10) The monster species that never randomly spawned: black death The monster species that never randomly spawned: aetheroi The monster species that never randomly spawned: earth hound The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: staff mimic The monster species that never randomly spawned: mud man The monster species that never randomly spawned: locust The monster species that never randomly spawned: mac chemist The monster species that never randomly spawned: rebel giant The monster species that never randomly spawned: random cortex The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 31) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 20) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 10) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants You could not have safely prayed (1701) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor leather gloves (light gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (padded helmet) Scrolls scroll of healing (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of mana (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of phase door (SHELL PROTECT KEY) scroll of standard id (NUVVEMI CESTUNNAVU) scroll of cure (DIE FAR BEN SIND SEHR FLAU SCHEL BAU SCHIG) Potions potion of blood (blood-red) Rings ring of gain dexterity (chrysoberyl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Lorskel the Doom Marine...