Lorskel, neutral male vampiric Jedi --- [[ ][ -. ---------------- .. [[. |............... | ([[[..|## |...........<..| |[.[[[[[.-(`# ##|..............- |)[.[..[.|#,# #,...............| --------- #,# #,---------------- #,# ----.-,,# #,# |....|,## #,## |.....,### #,,##|....|#@@, ##,,,-...@.,,## ###|....|### ------ [Lorskel the Youngling] St14 Dx8 Co14 In8 Wi4 Ch6 JedVamMalNeu S217 Dlvl:2 $25 HP-7(38) Pw20(20) AC7 Xp2/28 Wt59/1550 T426 Latest messages What do you want to use or apply? [c or ?*] You ignite your blue lightsaber. The battle-scarred veteran misses. You hear some noises. The battle-scarred veteran's splint mail deflects your attack. You miss the battle-scarred veteran. The battle-scarred veteran hits you! [-4 -> 19] The battle-scarred veteran's splint mail deflects your attack. You miss the battle-scarred veteran. The battle-scarred veteran hits you! [-5 -> 14] You miss the battle-scarred veteran. (4x) The battle-scarred veteran hits you! [-11 -> 4] Warning: HP low! The battle-scarred veteran's splint mail deflects your attack. You miss the battle-scarred veteran by a league. The battle-scarred veteran hits you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 7 You carried 5 sins You could not have this property at all: regeneration You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 48% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 30% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: protection spells (turn 106) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45935 Monster spawn increase reached its maximum at turn 93843 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 486860 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piercer (freq bonus 8) The monster species that spawned more often: canermine (freq bonus 10) The monster species that spawned more often: hunger turret (freq bonus 10) The monster species that spawned more often: soft fungus (freq bonus 22) The monster species that spawned more often: balrog captain (freq bonus 12) The monster species that spawned more often: falling turret (freq bonus 32) The monster species that spawned more often: uber lloigor (freq bonus 18) The monster species that spawned more often: ¦—΄¦A~ΜΟ ΌνΗ . (freq bonus 88) The monster species that spawned more often: teacher in coma (freq bonus 72) The monster species that spawned more often: adventurer gnome (freq bonus 28) The monster species that spawned more often: gruesome naga (freq bonus 10) The monster species that spawned more often: cow man (freq bonus 12) The monster species that spawned more often: giant octopus (freq bonus 18) The monster species that spawned more often: werebear (freq bonus 9) The monster species that spawned more often: ill warp patch (freq bonus 20) The monster species that spawned more often: vexed vixen (freq bonus 12) The monster species that spawned more often: orange ogre (freq bonus 10) The monster species that spawned more often: jumping shock eel (freq bonus 36) The monster species that spawned more often: ill colony (freq bonus 22) The monster species that spawned more often: wild cat (freq bonus 9) The monster species that spawned more often: cheetah man (freq bonus 20) The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: baby roc The monster species that never randomly spawned: ice statue The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: baals minion The monster species that never randomly spawned: dutch girl The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: bloodthirsty piranha The monster species that never randomly spawned: ice warp fungus The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 29) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 178) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 119) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 13) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 11) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 9) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 94) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 1) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 1) Next attribute increase check would have come at turn 1285 Strength training was 10 Dexterity training was 4 Wisdom training was 6 Constitution training was 8 You were level-drain resistant You were prevented from having detect monsters (0) You were prevented from having regeneration (0) You had 1061 points of nutrition remaining You were stealthy You could fly You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 2X Prepared(0) dazzle 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) draw blood 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (camouflage patterned gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (RNG helmet) * skullcap (tasseled helmet) * flack helmet (celtic helmet) * crystal helm (spinning helmet) * mining helm (padded helmet) * field helm (weeping helmet) * helm of safeguard (cone-shaped helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (even pair of gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (thick-soled boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (GO AWAY) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (DESREVER TSEPMET) scroll of cure (MA MILLOCOR) scroll of charging (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of teleportation (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Potions potion of blood (blood-red) potion of paralysis (venomous) Rings ring of gain strength (PVC) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 7 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (28 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (22 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...