Lorskel, neutral male vampiric Jedi ------------- |...........| |...........| |...........| |.....@.....| |......d....| ----------- - [Lorskel the Youngling] St17 Dx4 Co5 In5 Wi9 Ch8 JedVamMalNeu S0 Dlvl:1 $0 HP27(27) Pw13(13) AC9 Xp1/0 Wt62/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Jedi. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: slow digestion You could nothave this property extrinsically: stunnopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 77% Musable item generation frequency was reduced by 49% Ring drop chance was reduced to 76% Monster death drops spawned with only 88% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 130) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34575 Monster spawn increase reached its maximum at turn 80107 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 521070 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 6) The monster species that spawned more often: exploitability turret (freq bonus 8) The monster species that spawned more often: ninja turret (freq bonus 16) The monster species that spawned more often: Victoria's high-heeled sandal (freq bonus 7) The monster species that spawned more often: Undead Kchief (freq bonus 9) The monster species that spawned more often: shifting sand wall (freq bonus 18) The monster species that spawned more often: force hezrou (freq bonus 8) The monster species that spawned more often: Levuntator (freq bonus 8) The monster species that spawned more often: Antje's sneaker (freq bonus 18) The monster species that spawned more often: rainbow mold (freq bonus 12) The monster species that spawned more often: mornungol (freq bonus 14) The monster species that spawned more often: half-dragon zombie (freq bonus 9) The monster species that spawned more often: beast of Nurgle (freq bonus 8) The monster species that spawned more often: giant fruit fly (freq bonus 16) The monster species that spawned more often: Kop Katcher (freq bonus 8) The monster species that spawned more often: petty rhumbat (freq bonus 7) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 14) The monster species that spawned more often: ferrous growth (freq bonus 14) The monster species that spawned more often: shotgun horror (freq bonus 14) The monster species that spawned more often: two of diamonds (freq bonus 10) The monster species that spawned more often: weary-looking traveler (freq bonus 7) The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: cuntgun trooper The monster species that never randomly spawned: flying earth elemental The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: freemason initiate The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: centipede The monster species that never randomly spawned: maggot mass The monster species that never randomly spawned: slaughtering troll The monster species that never randomly spawned: burning monster The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 17) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 16) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 20) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 85) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 3) Next attribute increase check would have come at turn 782 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were level-drain resistant You were prevented from having slow digestion (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (tribal helmet) * skullcap (filtered helmet) * flack helmet (masked helmet) * crystal helm (deformed helmet) * mining helm (water-pipe helmet) * field helm (celtic helmet) * helm of safeguard (covered helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (english gloves) * commander gloves (vampiric gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (wedge boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of phase door (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (USING FRUITS TO ATTACK) Potions potion of vampire blood (blood-red) Rings ring of gain wisdom (wedding) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...