Lorskel, neutral male vampiric Jedi -----F---- |@d.F...(+ ..?..%*..| --------+- [Lorskel the Youngling] St12 Dx5 Co10 In7 Wi10 Ch6 JedVamMalNeu S0 Dlvl:1 $0 HP27(27) Pw14(14) AC9 Xp1/0 Wt62/1200 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male vampiric Jedi. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins You could not have this property at all: magic resistance You could nothave this property extrinsically: psi resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 56 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 72) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13508 Monster spawn increase reached its maximum at turn 57398 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1544796 The monster class that cannot be genocided was lich The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: Strygalldwir (freq bonus 40) The monster species that spawned more often: white mushroom (freq bonus 10) The monster species that spawned more often: intelligent trove (freq bonus 14) The monster species that spawned more often: really dangerous patch (freq bonus 5) The monster species that spawned more often: unsteady trove (freq bonus 5) The monster species that spawned more often: abyss smasher (freq bonus 12) The monster species that spawned more often: wax golem (freq bonus 10) The monster species that spawned more often: inferno hound (freq bonus 5) The monster species that spawned more often: undead lichen (freq bonus 3) The monster species that spawned more often: high stalk (freq bonus 4) The monster species that spawned more often: tiny troll (freq bonus 3) The monster species that spawned more often: meduquasit (freq bonus 4) The monster species that spawned more often: daddy longlegs (freq bonus 10) The monster species that spawned more often: knight templar (freq bonus 3) The monster species that spawned more often: snakeman hunter (freq bonus 6) The monster species that spawned more often: green warp fungus (freq bonus 4) The monster species that spawned more often: marihuana wolf (freq bonus 4) The monster species that spawned more often: soft mushroom (freq bonus 8) The monster species that spawned more often: blabbering otaku (freq bonus 6) The monster species that spawned more often: vietnamese girl (freq bonus 8) The monster species that never randomly spawned: dream mushroom The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: sand leaper The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster species that never randomly spawned: mylings The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: healing warp fungus The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: mercury mushroom patch The monster class that always generated with extra speed: humanoid The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 3) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 35) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 40) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 16) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 16) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 3) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 2) Next attribute increase check would have come at turn 1884 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having magic resistance (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (250) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (orange gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (tasseled helmet) * skullcap (complete helmet) * flack helmet (narrow helmet) * crystal helm (weeping helmet) * mining helm (frequent helmet) * field helm (meteoric helmet) * helm of safeguard (dark helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (spiky gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (riding boots) * boots of safeguard (spider boots) Scrolls scroll of healing (PERQUE SON ELS MESTRES) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (YET ANOTHER SCROLL LABEL) scroll of cure (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Potions potion of vampire blood (blood-red) Rings ring of free action (teak) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...