Lorskel, neutral male vampiric Barbarian -------------- ----------------- |............| |...............| ------- ###|............| |d..............| |.....|#####,,,.............- ##|..{............| |...{..,,,,,,##|............| #,-..@............| |.(..>|####### .....<.......| #,-|--|------------ |.....| |............| ###,,,,,,,,###### -|----- --------.----- ,,###,,,,,,,,,,,, ,,## #,,,# #########,,# #,,,,, ##,# #,,, ,,,,,, #,# -------.-----------.--------- #,# |............................ ------,# |...........................| |...%|#####|...........................| |....-,,,,,............................. ------#####----------------------------- [Lorskel the Plunderer] St18/01 Dx12 Co14 In7 Wi9 Ch8 BarVamMalNeu S68 Dlvl:1 $10 HP23(23) Pw10(10) AC6 Xp1/12 Wt185/1750 T137 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Lorskel, the vampiric Barbarian, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command '^J'. (2x) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 6 You carried 5 sins You could not have this property at all: drunken boxing You could nothave this property extrinsically: poison resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 37% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spirituality (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19286 Monster spawn increase reached its maximum at turn 82806 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 62820 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: tear mushroom (freq bonus 8) The monster species that spawned more often: translucent force fungus (freq bonus 18) The monster species that spawned more often: yellow patch (freq bonus 9) The monster species that spawned more often: giant black jellyfish (freq bonus 16) The monster species that spawned more often: giant chameleon (freq bonus 22) The monster species that spawned more often: lich warrior (freq bonus 8) The monster species that spawned more often: brown icky thing (freq bonus 16) The monster species that spawned more often: giant rotting toad (freq bonus 10) The monster species that spawned more often: horrible ghost (freq bonus 7) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 14) The monster species that spawned more often: semi-novice priest (freq bonus 14) The monster species that spawned more often: goyaman (freq bonus 12) The monster species that spawned more often: greener spider (freq bonus 8) The monster species that spawned more often: holding girl (freq bonus 7) The monster species that spawned more often: azure growth (freq bonus 18) The monster species that spawned more often: sulfur warp patch (freq bonus 8) The monster species that spawned more often: big bill (freq bonus 18) The monster species that spawned more often: shaman (freq bonus 28) The monster species that spawned more often: sucker warp patch (freq bonus 16) The monster species that spawned more often: pink growth (freq bonus 7) The monster species that never randomly spawned: wolf The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: water snake The monster species that never randomly spawned: Galford The monster species that never randomly spawned: sprow The monster species that never randomly spawned: quiver slot The monster species that never randomly spawned: boss spaceship The monster species that never randomly spawned: platinum warp fungus The monster species that never randomly spawned: ondy The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 4) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 51) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 10) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 18) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 9) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Next attribute increase check would have come at turn 947 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were poison resistant You were level-drain resistant You were prevented from drunken boxing (0) You had 1291 points of nutrition remaining You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (261) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (golden helmet) * skullcap (filtered helmet) * flack helmet (celtic helmet) * crystal helm (wide conical hat) * mining helm (bug-tracking helmet) * field helm (viking helmet) * helm of safeguard (deformed helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (camouflage patterned gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (rainbow boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (FUS RO DAH) scroll of cure (LIFE RESTORATION) scroll of identify (LOREM IPSUM SIT AMET) scroll of stinking cloud (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) Potions potion of vampire blood (blood-red) Rings ring of gain intelligence (alloy) Wands wand called poly (angular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (22 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Barbarian...