Lorskel, neutral male ungenomoldic Monk -----### |....-@#-------- .(.. #,#|....... |. #,,.<.....| | ##|....... |......| -------- [Lorskel the Candidate] St8 Dx10 Co9 In7 Wi5 Ch6 MonUngMalNeu S0 Dlvl:1 $0 HP21(21) Pw16(16) AC3 Mov12 Xp1/0 Wt64/950 T8 Latest messages # Using this technique allows you to uncurse a cursed item or bless an uncursed one. Use this technique? [yn] (n) What do you want to bless? [a-q or ?*] An aura of holiness surrounds your hands! Your wand of death softly glows amber. You inhale a cloud of spores! The spores were poisoned! [-13 -> 16] You inhale a cloud of spores! The spores were poisoned! [-4 -> 12] In what direction? [47896321><] The door opens. You inhale a cloud of spores! The spores were poisoned! [-11 -> 1] You inhale a cloud of spores! The spores were poisoned! You return to ungenomoldic form! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 33 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 185 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 95% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 13% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 22617 Monster spawn increase reached its maximum at turn 97477 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 170580 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: sea monster The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: mana monster (freq bonus 6) The monster species that spawned more often: steam troglodyte (freq bonus 6) The monster species that spawned more often: shadow recluse (freq bonus 20) The monster species that spawned more often: colony shrieker (freq bonus 6) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 8) The monster species that spawned more often: tone golem (freq bonus 6) The monster species that spawned more often: winter wolf (freq bonus 16) The monster species that spawned more often: giant tool trove (freq bonus 3) The monster species that spawned more often: terrorist (freq bonus 16) The monster species that spawned more often: diminisher (freq bonus 6) The monster species that spawned more often: petty heath (freq bonus 8) The monster species that spawned more often: silver warp patch (freq bonus 8) The monster species that spawned more often: frozen one (freq bonus 15) The monster species that spawned more often: gluing blob (freq bonus 14) The monster species that spawned more often: white butterfly (freq bonus 5) The monster species that spawned more often: lightning demon (freq bonus 24) The monster species that spawned more often: Sueschen's combat boot (freq bonus 4) The monster species that spawned more often: beige mold (freq bonus 3) The monster species that spawned more often: werecockatrice (freq bonus 20) The monster species that spawned more often: trap mushroom (freq bonus 28) The monster species that never randomly spawned: thieving lady The monster species that never randomly spawned: corroded turret The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: silver force patch The monster species that never randomly spawned: nruling The monster species that never randomly spawned: jumping fire eel The monster species that never randomly spawned: topaz spore The monster species that never randomly spawned: undead acid mage The monster species that never randomly spawned: defense curse beetle The monster species that never randomly spawned: Alexia The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 13) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 17) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 22) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 4) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 11) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 28) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 1) Next attribute increase check would have come at turn 419 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You saw invisible You were warned You had automatic searching You had 1494 points of nutrition remaining You could survive without air You were polymorphing You were fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could not have safely prayed (489) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 6% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Not Ready(2890) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Monk...