Lorskel, neutral male wraith Monk ---- #..| )-.| |.|####----------- |.|,,,,...@......| ---.%,###|.........| #...|,# |.........| -----,# ------|---- ,,# #####,# #,# #,^,,,# #,# -|----# #,-----....----- #,.............| ##|............| |............| ----)....----- ------ [Lorskel the Candidate] St18/05 Dx15 Co13 In7 Wi18 Ch10 MonWraMalNeu S74 Dlvl:1 $2 HP18(18) Pw8(10) AC1 Xp1/18 Wt68/1700 T70 Latest messages You displaced Meatdog. The golden haze around you becomes less dense. You kill the cave kobold! The golden haze around you disappears. In what direction? [47896321><] The door opens. The porter lichen misses. You kill the porter lichen! Uh-oh, should have watched your step... Eternal darkness seems to consume your surroundings... Pick an object. ^ a trap (unlight trap) There is a doorway here. You see here a baby cave lizard corpse {200}. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! Phase door destination: 60,5 Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 11 You carried 0 sins Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 62% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57382 Monster spawn increase reached its maximum at turn 76527 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1908960 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: martian slave (freq bonus 10) The monster species that spawned more often: sludge colony (freq bonus 10) The monster species that spawned more often: inferno sentry (freq bonus 12) The monster species that spawned more often: mana force patch (freq bonus 5) The monster species that spawned more often: water blaster (freq bonus 6) The monster species that spawned more often: concealed huge ogre (freq bonus 14) The monster species that spawned more often: creepy crawler (freq bonus 16) The monster species that spawned more often: purple force worm (freq bonus 7) The monster species that spawned more often: hammer of the underworld (freq bonus 8) The monster species that spawned more often: archer fish (freq bonus 18) The monster species that spawned more often: light green sentai (freq bonus 12) The monster species that spawned more often: sabre-toothed cat (freq bonus 10) The monster species that spawned more often: Jil (freq bonus 8) The monster species that spawned more often: terrified mob (freq bonus 10) The monster species that spawned more often: fallen maia (freq bonus 6) The monster species that spawned more often: rot jelly (freq bonus 60) The monster species that spawned more often: giant venus flytrap (freq bonus 18) The monster species that spawned more often: swamp ogre (freq bonus 76) The monster species that spawned more often: cave springy (freq bonus 20) The monster species that spawned more often: darkness turret (freq bonus 12) The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: arcane automata The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: bad hunter The monster species that never randomly spawned: geology scorpion The monster species that never randomly spawned: night goblin The monster species that never randomly spawned: spirit drinker The monster species that never randomly spawned: hadrosaurus The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 35) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: death (long, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 18) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 86) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 67) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 2) Next attribute increase check would have come at turn 188 Strength training was 0 Dexterity training was 2 Wisdom training was 0 Constitution training was 3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You saw invisible You were aware of the presence of something You were warned of undead You had 1411 points of nutrition remaining You could fly You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - protection 1 protect 0% 115% c - passwall 6 body 98% 500% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Not Ready(1421) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (24 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Monk... Youescaped from the dungeon with 74 points,