Lorskel, neutral male wraith Monk ---- ---- --- --..-- |..| |..| |....| ---- |..-- --..-- |..%-| |...-- #.#.|----....---- |....---....-- -.-.--...........| |.....|......| |................| |.. .........| --- ---#-.#.........-- -... |......-- |..| ---.#..#......--- .... --.....-- --.| |...*......#....| ... |..[...| --..---.--...#..#)---.--- ...---.....-- |.......||...#....| |...|...%%..*.|..| --....-- |....[--- --........|.----- M --.....--..##.-- |........--- M M ---.--...#@.#...| --%.....`..| Z |...||..##..#.#-- |.^...---.--- Z |..-- ..#.....#-- ---.--- |.%.| ---- --....%..| --- --.-- MZ --.|.|.-- |.<| ------- |..| --- [Lorskel the Initiate] St16 Dx16 Co16 In8 Wi8 Ch7 MonWraMalNeu S3481 Min:4 $83 HP86(86) Pw27(50) AC-10 Xp7/812 Wt70/2000 T719 Latest messages You hit the invisible pixie! You kill the invisible pixie! The invisible Policeman Sergeant misses. The invisible Policeman Sergeant drinks a sweet basil potion {1}! The invisible Policeman Sergeant is suddenly moving faster. You hit the invisible Policeman Sergeant! The invisible Policeman Sergeant misses. You kill the invisible Policeman Sergeant! You hit the invisible Policeman Sergeant! The invisible Policeman Sergeant suddenly seems weaker! The invisible Policeman Sergeant dies! k - 3 cream pies {2}. You see here an invisible Policeman Sergeant corpse {1450}. What do you want to eat? [ghijk or ?*,] You feel guilty. This Policeman Sergeant corpse is delicious! You cannibal! You will regret this! You finish eating the Policeman Sergeant corpse. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 14 You carried 0 sins Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 55 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 94% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15017 Monster spawn increase reached its maximum at turn 40518 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 489528 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: tiger cub (freq bonus 15) The monster species that spawned more often: taker spore (freq bonus 8) The monster species that spawned more often: titan (freq bonus 12) The monster species that spawned more often: desert kobold (freq bonus 6) The monster species that spawned more often: double meanie (freq bonus 8) The monster species that spawned more often: sitting bull (freq bonus 5) The monster species that spawned more often: kobold lord (freq bonus 8) The monster species that spawned more often: meanie (freq bonus 3) The monster species that spawned more often: aqua turret (freq bonus 10) The monster species that spawned more often: Lemmy (freq bonus 5) The monster species that spawned more often: disgusting warp patch (freq bonus 4) The monster species that spawned more often: green mold (freq bonus 21) The monster species that spawned more often: hole growth (freq bonus 5) The monster species that spawned more often: kappa king (freq bonus 6) The monster species that spawned more often: gigant anteater (freq bonus 8) The monster species that spawned more often: mystic racoon dog (freq bonus 16) The monster species that spawned more often: black reaver (freq bonus 6) The monster species that spawned more often: gore warp fungus (freq bonus 6) The monster species that spawned more often: crackwhore (freq bonus 4) The monster species that spawned more often: airi (freq bonus 10) The monster species that never randomly spawned: Light-Fingered Sonya The monster species that never randomly spawned: cuttenclip lieutenant The monster species that never randomly spawned: large frog The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: mini chickatrice The monster species that never randomly spawned: nazi rocketeer The monster species that never randomly spawned: eye tyrant The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: atomic turret The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 25) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 60) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 20) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 13) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 2) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 2089 Strength training was 10 Dexterity training was 12 Wisdom training was 22 Constitution training was 20 You were cold resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You saw invisible You were warned You were aware of the presence of something You were warned of undead You had 2272 points of nutrition remaining You were stealthy You aggravated monsters You could fly You could survive without air You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Chih Sung-tzu You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 143% b - passwall 6 body 98% 493% Techniques known in the end Name Level Status pummel 7X Prepared(0) air dash 7X Prepared(0) chained blitz 7X Prepared(0) appraisal 7 R Prepared(0) phase door 7 R Not Ready(2835) invoke deity 7 R Prepared(0) chi strike 6X Prepared(0) chi healing 4X Prepared(0) elemental fist 2X Prepared(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 50 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (87 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (31 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Monk...