Lorskel, chaotic male vampiric Barbarian ---.--- |....f| +...@.| |.....| |.....| |.....| |.@...+ ------- [Lorskel the Plunderer] St18/01 Dx12 Co12 In7 Wi4 Ch4 BarVamMalCha S0 Dlvl:1 $0 HP23(23) Pw10(10) AC6 Xp1/0 Wt204/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male vampiric Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 5 You carried 5 sins Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28090 Monster spawn increase reached its maximum at turn 53105 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 545818 The monster class that cannot be genocided was blob The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: very old orange dragon (freq bonus 6) The monster species that spawned more often: jaracaca (freq bonus 5) The monster species that spawned more often: moldy warp fungus (freq bonus 3) The monster species that spawned more often: stalactite penetrator (freq bonus 8) The monster species that spawned more often: feat master (freq bonus 5) The monster species that spawned more often: petty river moccasin (freq bonus 22) The monster species that spawned more often: The disgusting friend of Lilly's brother (freq bonus 4) The monster species that spawned more often: transvestite (freq bonus 3) The monster species that spawned more often: H. (freq bonus 10) The monster species that spawned more often: jester (freq bonus 8) The monster species that spawned more often: floating spirit (freq bonus 16) The monster species that spawned more often: fencer (freq bonus 6) The monster species that spawned more often: spiderman (freq bonus 24) The monster species that spawned more often: real smoke hound (freq bonus 8) The monster species that spawned more often: field mouse (freq bonus 4) The monster species that spawned more often: giant diamond dragonfly (freq bonus 10) The monster species that spawned more often: Sue Lyn (freq bonus 16) The monster species that spawned more often: flying skeleton fish (freq bonus 10) The monster species that spawned more often: water force patch (freq bonus 7) The monster species that spawned more often: karmic fungus (freq bonus 6) The monster species that never randomly spawned: Anji Mito The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: voracious piercer The monster species that never randomly spawned: ankou The monster species that never randomly spawned: oddoshishi The monster species that never randomly spawned: minotaur The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: naurungol The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 30) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 25) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 25) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 8) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 8) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 14) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 16) Next attribute increase check would have come at turn 2314 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were level-drain resistant You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set You could not have safely prayed (367) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Barbarian...