Lorskel, neutral male vampiric Barbarian ------- --------- |.))..| --..|`..` |`%[[`| --...#... |.....| --------- --....|-|------+-- ----|---- --.......-- --.....#..........-----|...[...|---------+--- --------.........----.....--...............#.I.....#.....||.....| --..........}}}...........--o..o.......o..&..S.......I..`.|-.....| |<..........}{}..........o-.............o.o......@...F.%_.-......| --..........}}}...........--..........o...ooo...........`.|-.....| --------.........----.....--.............o.#o......#.....||.....| --.......-- --.....#..........-----|.......|------------- --------- --....|-|------|-- ----+---- --...#... --..|`. ------ [Lorskel the Brigand] St18/02 Dx18 Co12 In4 Wi6 Ch8 BarVamMalNeu S31036 Min:10 $28 HP64(149) Pw53(62) AC-9 Xp10/7637 Wt313/2100 T2215 Latest messages Use "r." to read it. You hear a mumbled curse. Wait! There's something there you can't see! You smite it. (12 pts.) You bite it. Drink blood? [yn] (y) It suddenly seems weaker! (6 pts.) You kill it! You hear some noises in the distance. You hear a mumbled curse. (3x) In what direction? [47896321><] This door is locked. In what direction? [47896321><] This door is locked. You hear a mumbled curse. You hear some noises in the distance. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 9 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 99% Wand drop chance was reduced to 30% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16320 Monster spawn increase reached its maximum at turn 43194 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 658564 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: demonic lich (freq bonus 6) The monster species that spawned more often: force scorpion (freq bonus 14) The monster species that spawned more often: vampire ambusher (freq bonus 9) The monster species that spawned more often: giga jubjub bird (freq bonus 8) The monster species that spawned more often: wand permamimic (freq bonus 4) The monster species that spawned more often: young yellow dragon (freq bonus 10) The monster species that spawned more often: anthrazite unicorn (freq bonus 8) The monster species that spawned more often: great blue wyrm (freq bonus 14) The monster species that spawned more often: reaper force patch (freq bonus 2) The monster species that spawned more often: pustulent warp fungus (freq bonus 4) The monster species that spawned more often: volt colony (freq bonus 10) The monster species that spawned more often: black monster (freq bonus 7) The monster species that spawned more often: amorphous patch (freq bonus 6) The monster species that spawned more often: duergar (freq bonus 9) The monster species that spawned more often: stupid looking cos-player (freq bonus 6) The monster species that spawned more often: dwarven guardian (freq bonus 4) The monster species that spawned more often: Principal Natural Gas (freq bonus 3) The monster species that spawned more often: karate sister (freq bonus 4) The monster species that spawned more often: doom full refuge (freq bonus 3) The monster species that spawned more often: white whale (freq bonus 12) The monster species that never randomly spawned: ape gigans The monster species that never randomly spawned: bright green jelly The monster species that never randomly spawned: warty force patch The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: Antje's sneaker The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: undead intel scribe The monster species that never randomly spawned: wrinkled warp patch The monster species that never randomly spawned: black penetrator The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 18) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 34) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 23) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 8) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 10) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 3) Next attribute increase check would have come at turn 3838 Strength training was 27 Dexterity training was -6 Wisdom training was 27 Constitution training was 50 You were poison resistant You were level-drain resistant You had 2448 points of nutrition remaining You could fly You could survive without air You regenerated You were a werewolf You were fast You were unlucky (-4) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom Crom was angry with you (1) You could not have safely prayed (827) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 10X Prepared(0) dazzle 10 R Prepared(0) appraisal 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) draw blood 10 R Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 12 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 8 times You prayed to the gods 1 time You hit with a wielded weapon 295 times You killed 210 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (17 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Skilled] (max Master) (315 of 540) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Barbarian...