Lorskel, neutral male ironman Acid Mage -------------- |...*`....`..| |...^..^.....| ---------- ....).^......| |!.[[[[[[| |.^...%.^....| |)[[?.[@.| |^.))..*.!...| |.....@..| -------|-#----#########-------|-- ######%,,,,,,,,,,,,,,,*,,####,# #,,,,,[,,,`,,,,,,,,,,,,,,,,,,,# -.------#----#------------#--- |............................| |............<...............| |.....(......................| +............[...............| |............................| ------------------------------ [Lorskel the Sludge Mage] St12 Dx18 Co11 In18 Wi8 Ch10 AciIroMalNeu S13349 Dlvl:3 $573 HP88(125) Pw20(101) AC-4 Xp9/3154 Wt192/1650 T2081 Latest messages Do you wish to try our other services? [yn] (n) What do you want to have identified? [a-ce-qs-wyzB-GIJLM or ?*] "I don't handle that sort of item, but I could try..." [B]asic service or [P]remier [bp] You do not owe Ermenak anything. Do you wish to try our other services? [yn] (n) What do you want to have identified? [a-ce-qs-wyzB-GIJLM or ?*] [B]asic service or [P]remier [bp] It'll cost you 320 zorkmids. Interested? [yn] (n) M - an uncursed +0 enchanted (of searching) poisonous cloak {4}. enchanted (of searching) poisonous cloak - Color: bright magenta. Material: cloth. Appearance: opera cloak. Wearing this cloak without poison resistance can kill you. Other than that, it provides maximum magic cancellation. What do you want to take off? [qy or ?*] You were wearing an uncursed very burnt +0 oilskin cloak {4}. What do you want to drop? [$a-ce-qs-wyzB-GIJLM or ?*] You drop an uncursed very burnt +0 oilskin cloak {4}. Ermenak offers 25 gold pieces for your oilskin cloak. Sell it? [ynaq] (y) You sold an uncursed very burnt +0 oilskin cloak {4} for 25 gold pieces. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 93% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28931 Monster spawn increase reached its maximum at turn 56466 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1566810 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: troll permamimic mummy (freq bonus 6) The monster species that spawned more often: telemindflayer (freq bonus 4) The monster species that spawned more often: mana hound (freq bonus 5) The monster species that spawned more often: flying moyatto ball (freq bonus 5) The monster species that spawned more often: hidden water nymph (freq bonus 8) The monster species that spawned more often: ice spore (freq bonus 6) The monster species that spawned more often: five-headed hydra (freq bonus 4) The monster species that spawned more often: storm of unmagic (freq bonus 12) The monster species that spawned more often: petro fungus (freq bonus 3) The monster species that spawned more often: Wrath of the RNG (freq bonus 6) The monster species that spawned more often: dancing candle flame (freq bonus 5) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 3) The monster species that spawned more often: cheater (freq bonus 8) The monster species that spawned more often: Marleen's sneaker (freq bonus 6) The monster species that spawned more often: young man (freq bonus 10) The monster species that spawned more often: red ooze (freq bonus 4) The monster species that spawned more often: the forever train (freq bonus 8) The monster species that spawned more often: yellow sentai (freq bonus 6) The monster species that spawned more often: ice frog (freq bonus 6) The monster species that spawned more often: headless brute (freq bonus 5) The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: mummified cat The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: huge ogre The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: Amadeus The monster species that never randomly spawned: water weird The monster species that never randomly spawned: Fanny's buckled sandal The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 27) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 11) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 36) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 97) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 41) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 54) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 5) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 15) Next attribute increase check would have come at turn 3774 Strength training was 50 Dexterity training was 25 Wisdom training was 50 Constitution training was 41 You were acid resistant Your chance to block was 36% You had 1269 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 355% b - acid stream 4 matter 0% 325% c - knock 1 matter 0% 126% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 15 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 302 times You killed 161 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (43 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Skilled] (max Expert) (207 of 540) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (174 of 160) Goodbye Lorskel the Acid Mage...