Lorskel, neutral male ironman Acid Mage -----+-.---- |nnnnnnn.nn. |.n..nn@dnn| |.n.nnn....| ------------ [Lorskel the Oozer] St7 Dx9 Co11 In8 Wi5 Ch6 AciIroMalNeu S0 Dlvl:1 $0 HP19(19) Pw19(19) AC7 Xp1/0 Wt120/1000 T1 Latest messages Use hybrid races? [yn] (n) You enter a beautiful garden! Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 13 Wand drop chance was reduced to 93% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29887 Monster spawn increase reached its maximum at turn 71123 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 448436 The monster class that cannot be genocided was ogre The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: blue-green warp patch (freq bonus 8) The monster species that spawned more often: Pinocchio (freq bonus 3) The monster species that spawned more often: young adult cyan dragon (freq bonus 12) The monster species that spawned more often: fire hulk (freq bonus 2) The monster species that spawned more often: petro elemental (freq bonus 6) The monster species that spawned more often: furious warp fungus (freq bonus 8) The monster species that spawned more often: stormcrow (freq bonus 4) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 4) The monster species that spawned more often: opaque jelly (freq bonus 7) The monster species that spawned more often: mist wolf (freq bonus 3) The monster species that spawned more often: stand user (freq bonus 2) The monster species that spawned more often: quill bear (freq bonus 5) The monster species that spawned more often: animated unfair stiletto (freq bonus 6) The monster species that spawned more often: blubbering icky thing (freq bonus 8) The monster species that spawned more often: inferno (freq bonus 3) The monster species that spawned more often: nondescript stalk (freq bonus 4) The monster species that spawned more often: walking cadaver (freq bonus 12) The monster species that spawned more often: land roamer (freq bonus 4) The monster species that spawned more often: Chaos (freq bonus 6) The monster species that spawned more often: spore patch (freq bonus 5) The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: death berserker The monster species that never randomly spawned: epidote colony The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: slave master The monster species that never randomly spawned: ball of radiance The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: green giant The monster species that never randomly spawned: PDP-9 The monster species that never randomly spawned: hungry mushroom The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 6) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 13) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 32) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 12) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 14) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: desecration trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 5) Next attribute increase check would have come at turn 845 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...