Lorskel, neutral male ironman Acid Mage ----- | |...+ |${$ ,#######|...| |....^.II,,,,,,..d>+ -----+ ,#######| 3] Warning: HP low! # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Use this technique? [yn] (n) Your body is transported to another location! Phase door destination: 34,9 Meatdog misses the baby deep dragon. (3x) The baby deep dragon picks up 10 rocks {5}. You miss the baby deep dragon. Meatdog misses the baby deep dragon. The baby deep dragon bites you! The baby deep dragon's bite was poisoned! You feel weaker! You lose Strength You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 88% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27803 Monster spawn increase reached its maximum at turn 61424 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1998520 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: ultra elemental (freq bonus 8) The monster species that spawned more often: wooden colony (freq bonus 20) The monster species that spawned more often: undead transvestite (freq bonus 4) The monster species that spawned more often: demonic hound (freq bonus 10) The monster species that spawned more often: fire snake (freq bonus 3) The monster species that spawned more often: eternal eye (freq bonus 4) The monster species that spawned more often: eldrak (freq bonus 8) The monster species that spawned more often: lightningjaw (freq bonus 5) The monster species that spawned more often: Itachi Uchiha (freq bonus 3) The monster species that spawned more often: dark matter blob (freq bonus 6) The monster species that spawned more often: juggler (freq bonus 7) The monster species that spawned more often: reddish mushroom (freq bonus 4) The monster species that spawned more often: lower brain (freq bonus 20) The monster species that spawned more often: tiny troll (freq bonus 4) The monster species that spawned more often: stalking master lichen (freq bonus 24) The monster species that spawned more often: decomposer (freq bonus 3) The monster species that spawned more often: boa constrictor (freq bonus 6) The monster species that spawned more often: energy warp fungus (freq bonus 8) The monster species that spawned more often: sensei colony lichen (freq bonus 8) The monster species that spawned more often: amok running yardie (freq bonus 4) The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: Ippo Makunoichi The monster species that never randomly spawned: spearow The monster species that never randomly spawned: centaur lord The monster species that never randomly spawned: gnome badass The monster species that never randomly spawned: litch demon The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: rabid rabbit The monster species that never randomly spawned: eldritch mushroom The monster species that never randomly spawned: magic spore The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 33) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 13) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 30) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 5) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 9) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 4) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 56) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 8) Next attribute increase check would have come at turn 374 Strength training was 7 Dexterity training was 4 Wisdom training was 2 Constitution training was 4 You were acid resistant You had 1233 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (939) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 98% b - acid stream 4 matter 0% 308% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Not Ready(1371) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (26 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (28 of 160) Goodbye Lorskel the Acid Mage...