Lorskel, neutral male ironman Acid Mage ------- ...{..| |..d... +.@...| ------- [Lorskel the Oozer] St4 Dx12 Co11 In16 Wi6 Ch4 AciIroMalNeu S0 Dlvl:1 $0 HP19(19) Pw18(18) AC7 Xp1/0 Wt119/850 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Acid Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 223 Wand drop chance was reduced to 97% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24644 Monster spawn increase reached its maximum at turn 66719 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 343350 The monster class that cannot be genocided was turret The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: stone mold (freq bonus 4) The monster species that spawned more often: The Wing Zero (freq bonus 6) The monster species that spawned more often: stinking cloud (freq bonus 2) The monster species that spawned more often: black death (freq bonus 6) The monster species that spawned more often: Nelly's elegant pump (freq bonus 18) The monster species that spawned more often: quantum mold (freq bonus 3) The monster species that spawned more often: gypsy (freq bonus 6) The monster species that spawned more often: war bear (freq bonus 42) The monster species that spawned more often: acid permamimic (freq bonus 32) The monster species that spawned more often: gas spore (freq bonus 6) The monster species that spawned more often: transvestite (freq bonus 14) The monster species that spawned more often: Sophie (freq bonus 5) The monster species that spawned more often: mud runner (freq bonus 8) The monster species that spawned more often: gazer quasit (freq bonus 10) The monster species that spawned more often: cyan starlit sky (freq bonus 3) The monster species that spawned more often: USA soldier (freq bonus 10) The monster species that spawned more often: enchantress (freq bonus 4) The monster species that spawned more often: squirt gargoyle (freq bonus 8) The monster species that spawned more often: superpete (freq bonus 4) The monster species that spawned more often: big centipede (freq bonus 3) The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: two of clubs The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: blight queen The monster species that never randomly spawned: crowned queen bee The monster species that never randomly spawned: deformed fish The monster species that never randomly spawned: putrid defiler The monster species that never randomly spawned: stone troll boss The monster species that never randomly spawned: food trove The monster species that never randomly spawned: storm naga hatchling The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 17) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 40) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 15) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 8) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 4) Next attribute increase check would have come at turn 1131 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could not have safely prayed (1154) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Lorskel the Acid Mage...