Lorskel, neutral male ironman Jedi ---------- .. Da'F§a F 8 N ..FH 8qd &' @ S w o#F#d. ±M& d % °$ .N;.. ; &feF dr .... ¯ S h h FnaF D & | #F# +}.}}} B ---.--...G#@# .}}}}}}}}} Q |.m#..(..,#,# }}}}.. ---....=Z.-^-,# r .............,# |.......[...|# |...........| ---.....<.--- |.......| --------- [Lorskel the Jedi Knight] St15 Dx10 Co17 In17 Wi18 Ch7 JedIroMalNeu S39776 Dlvl:4 $4712 HP139(139) Pw101(101) AC7 Xp11/10482 Wt229/2200 T2246 Bli Hal Latest messages Your pick-axe deactivates. Count: 50 You hear a hurling sound. The bottle crashes on your head and breaks into shards. [-1 -> 138] It suddenly gets dark. You stop searching. "thou will DIE!" "Don't serve the devil!" "The money is not enough!" A whip wraps around the candle you're wielding! The frozen foam yanks the candle from your hand! Unknown command '^J'. (3x) What do you want to use or apply? [mtuxDIJUV or ?*] You don't have that object. What do you want to use or apply? [mtuxDIJUV or ?*] Never mind. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 1 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 31 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 75% chance Amulet drop chance was reduced to 74% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17522 Monster spawn increase reached its maximum at turn 54272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2616264 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: cheshire cat (freq bonus 4) The monster species that spawned more often: rainbow warp patch (freq bonus 4) The monster species that spawned more often: flying bug (freq bonus 6) The monster species that spawned more often: duck warrior (freq bonus 2) The monster species that spawned more often: bori (freq bonus 6) The monster species that spawned more often: hidden green slime (freq bonus 6) The monster species that spawned more often: chasing soldier ant (freq bonus 8) The monster species that spawned more often: dwarven ranger (freq bonus 3) The monster species that spawned more often: meduquasit (freq bonus 4) The monster species that spawned more often: eagle (freq bonus 4) The monster species that spawned more often: abnormal mushroom (freq bonus 18) The monster species that spawned more often: anthrazite sentai (freq bonus 4) The monster species that spawned more often: absent warp patch (freq bonus 30) The monster species that spawned more often: flying owlbear (freq bonus 6) The monster species that spawned more often: gigantic pseudodragon (freq bonus 3) The monster species that spawned more often: giant phase spider (freq bonus 28) The monster species that spawned more often: holed wall (freq bonus 10) The monster species that spawned more often: soft colony (freq bonus 3) The monster species that spawned more often: giant armor beetle (freq bonus 8) The monster species that spawned more often: werecow (freq bonus 5) The monster species that never randomly spawned: asshole gnome rogue The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: Extra Fleecy Bundle The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: Spill Kop The monster species that never randomly spawned: wraith The monster species that never randomly spawned: lavender stalk The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: burner turret The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 4) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 20) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 11) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 11) Next attribute increase check would have come at turn 2424 Strength training was 44 Dexterity training was 50 Wisdom training was -17 Constitution training was 24 You were hallucinating (436) You were blinded (3) You saw invisible You were telepathic You had 1624 points of nutrition remaining You were invisible to others You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orcus, Leonardo and Crueltrainer Cindy Your deity was Manwe Sulimo You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 56% 86% Techniques known in the end Name Level Status jedi jump 11X Prepared(0) appraisal 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) charge saber 7X Prepared(0) telekinesis 4X Prepared(0) disarm 3 O Prepared(0) Voluntary challenges You eaten 10 times You eaten food with animal by-products 5 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 420 times You killed 316 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (19 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (440 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (29 of 160) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Lorskel the Jedi...