Lorskel, neutral male ironman Jedi ---------- AA@AA.AAA| |AAAAAAAA| |AAAAAAAA| -------.-- [Lorskel the Youngling] St18/04 Dx6 Co7 In10 Wi7 Ch11 JedIroMalNeu S0 Dlvl:1 $0 HP28(28) Pw10(10) AC8 Xp1/0 Wt59/1400 T1 Latest messages Use hybrid races? [yn] (n) You enter a radiating hall of Angels! Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 65 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 73% Wand drop chance was reduced to 97% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38759 Monster spawn increase reached its maximum at turn 47589 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 263847 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: ogre (freq bonus 1) The monster species that spawned more often: evasive homunculus (freq bonus 6) The monster species that spawned more often: real fumblebee (freq bonus 5) The monster species that spawned more often: pesky mind sucker (freq bonus 28) The monster species that spawned more often: stygian doll shaman (freq bonus 4) The monster species that spawned more often: fake force patch (freq bonus 4) The monster species that spawned more often: Great Cthulhu (freq bonus 3) The monster species that spawned more often: krabby (freq bonus 6) The monster species that spawned more often: gigantic pile of killer coins (freq bonus 4) The monster species that spawned more often: The Eastern Vampire (freq bonus 4) The monster species that spawned more often: Micha (freq bonus 6) The monster species that spawned more often: chain devil (freq bonus 3) The monster species that spawned more often: acetic acid cloud (freq bonus 7) The monster species that spawned more often: waived potato (freq bonus 2) The monster species that spawned more often: petty acehack horror (freq bonus 8) The monster species that spawned more often: ancient blood dragon (freq bonus 6) The monster species that spawned more often: vanishing point (freq bonus 10) The monster species that spawned more often: amusing type (freq bonus 4) The monster species that spawned more often: baby silver dragon (freq bonus 12) The monster species that spawned more often: plague bat (freq bonus 4) The monster species that spawned more often: cursed spore (freq bonus 3) The monster species that never randomly spawned: humongous giant The monster species that never randomly spawned: reality weaver The monster species that never randomly spawned: giant firefly The monster species that never randomly spawned: food trove The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: cursed grue The monster species that never randomly spawned: lasher The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 182) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 5) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 10) Next attribute increase check would have come at turn 1140 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (891) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...