Lorskel, neutral male ironman Jedi ----- ..@.| |.d.. |$..| ....| --+-- [Lorskel the Youngling] St18/05 Dx8 Co12 In13 Wi7 Ch5 JedIroMalNeu S0 Dlvl:1 $0 HP25(25) Pw10(10) AC7 Xp1/0 Wt60/1650 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 40 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 76% Wand drop chance was reduced to 99% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 22% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14159 Monster spawn increase reached its maximum at turn 29950 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 890154 The monster class that cannot be genocided was vortex The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: giant weapon trove (freq bonus 5) The monster species that spawned more often: debuff turret (freq bonus 5) The monster species that spawned more often: porter mana stalk (freq bonus 5) The monster species that spawned more often: mahou shonen (freq bonus 5) The monster species that spawned more often: non-animal (freq bonus 10) The monster species that spawned more often: thorn thresher (freq bonus 7) The monster species that spawned more often: grey wraith (freq bonus 12) The monster species that spawned more often: duergar thief (freq bonus 12) The monster species that spawned more often: blue centipede (freq bonus 5) The monster species that spawned more often: adult glowing dragon (freq bonus 12) The monster species that spawned more often: shoo turret (freq bonus 8) The monster species that spawned more often: giant slug (freq bonus 6) The monster species that spawned more often: world-ending terror (freq bonus 10) The monster species that spawned more often: ninetales (freq bonus 6) The monster species that spawned more often: terrible jermlaine (freq bonus 10) The monster species that spawned more often: magic eye (freq bonus 5) The monster species that spawned more often: shard growth (freq bonus 10) The monster species that spawned more often: weregridbug (freq bonus 6) The monster species that spawned more often: giant long-eared bat (freq bonus 6) The monster species that spawned more often: purple draconian (freq bonus 4) The monster species that never randomly spawned: cockatrice The monster species that never randomly spawned: living cannon The monster species that never randomly spawned: energy warp fungus The monster species that never randomly spawned: tin hen The monster species that never randomly spawned: metallic black centipede The monster species that never randomly spawned: tentacled mermaid The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: kraken The monster species that never randomly spawned: plague bug The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 5) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 42) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 4) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 4) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 86) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 41) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 5) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (550) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...