Lorskel, neutral male ironman Jedi ------- |.$iii| |iiiii| |iiiii| |iiii@| ------- [Lorskel the Youngling] St13 Dx5 Co6 In7 Wi12 Ch6 JedIroMalNeu S0 Dlvl:1 $0 HP26(26) Pw7(7) AC9 Xp1/0 Wt60/1050 T1 Latest messages Use hybrid races? [yn] (n) You enter a pit of screaming lemures! Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 54% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 80% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30619 Monster spawn increase reached its maximum at turn 97159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 618410 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: shounan funamushi (freq bonus 12) The monster species that spawned more often: cock (freq bonus 7) The monster species that spawned more often: magic platypus (freq bonus 10) The monster species that spawned more often: Bear-Man (freq bonus 36) The monster species that spawned more often: lucky trove (freq bonus 40) The monster species that spawned more often: indigo mushroom (freq bonus 5) The monster species that spawned more often: concorde 6 (freq bonus 4) The monster species that spawned more often: multi-hued hound (freq bonus 4) The monster species that spawned more often: giant serpent (freq bonus 16) The monster species that spawned more often: brown snake (freq bonus 7) The monster species that spawned more often: plasma warp fungus (freq bonus 6) The monster species that spawned more often: tome of destruction (freq bonus 12) The monster species that spawned more often: opal mold (freq bonus 5) The monster species that spawned more often: erdrick (freq bonus 40) The monster species that spawned more often: gaurrog (freq bonus 16) The monster species that spawned more often: asshole vacuum cleaner (freq bonus 7) The monster species that spawned more often: giant red dragonfly (freq bonus 4) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 4) The monster species that spawned more often: giant blue frog (freq bonus 10) The monster species that spawned more often: Klaf (freq bonus 18) The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: Non-Pretty Melanie The monster species that never randomly spawned: mechanical steam-powered ball The monster species that never randomly spawned: huge metal mole The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: elf mummy The monster species that never randomly spawned: nautilus engineer The monster species that never randomly spawned: laser turret The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 33) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 109) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 2) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (59) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...