Lorskel, neutral male ironman Jedi --------## |......-,# |......|,--------- |......|,|.......#| |......-,....#....| ----...----,|......%.| |......| #,|...#....| |......| #,--.------- |......| #,,,,,,,,,,## |......| #####,,,,@,,# -------- ###,##,,# ---.---.- |.......| |.......| |...<.... --------- [Lorskel the Youngling] St18/10 Dx9 Co15 In9 Wi13 Ch12 JedIroMalNeu S14 Dlvl:1 $14 HP-2(26) Pw9(9) AC7 Xp1/0 Wt60/1800 T94 Latest messages This is a standard identify scroll. The potion resisted your identification attempt! j - an uncursed brilliant blue potion {1}. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. 3 gold pieces. In what direction? [47896321><] The door resists! In what direction? [47896321><] The door resists! In what direction? [47896321><] The door opens. You have a sad feeling for a moment, then it passes. You fall into a pit! [-6 -> 20] You stepped into a heap of shit! You slip on the shit with your bare feet. You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 136 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 92% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34210 Monster spawn increase reached its maximum at turn 72020 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4276160 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: jabberwock (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: tu-tara warmonger (freq bonus 12) The monster species that spawned more often: sunshine monkey (freq bonus 8) The monster species that spawned more often: Suou Ginta (freq bonus 8) The monster species that spawned more often: giant flycapturer (freq bonus 4) The monster species that spawned more often: hairy spore (freq bonus 20) The monster species that spawned more often: bright violet warp patch (freq bonus 20) The monster species that spawned more often: floating mimic (freq bonus 3) The monster species that spawned more often: wisdom naga hatchling (freq bonus 14) The monster species that spawned more often: undead gladiator (freq bonus 6) The monster species that spawned more often: arcane butcher (freq bonus 6) The monster species that spawned more often: ego frost giant (freq bonus 10) The monster species that spawned more often: firewall (freq bonus 4) The monster species that spawned more often: cat (freq bonus 9) The monster species that spawned more often: sticky mold (freq bonus 3) The monster species that spawned more often: mirror fungus (freq bonus 3) The monster species that spawned more often: yellow jacket (freq bonus 4) The monster species that spawned more often: battle maiden (freq bonus 6) The monster species that spawned more often: Nils (freq bonus 8) The monster species that spawned more often: blind eye (freq bonus 3) The monster species that spawned more often: scarecrow (freq bonus 14) The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: nautilus steersman The monster species that never randomly spawned: nautilus neer-do-well The monster species that never randomly spawned: misshapen The monster species that never randomly spawned: charcoal The monster species that never randomly spawned: b-type The monster species that never randomly spawned: absent warp fungus The monster species that never randomly spawned: hyper sable cat The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: tiger cub The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 12) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 47) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 18) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 13) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 4) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: plasma trap (freq bonus 1) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had 1407 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could have safely prayed (120) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...