Lorskel, neutral male ironman Jedi ----------- --- |..@d.........| |.............. # |.............| # --------------- [Lorskel the Youngling] St18/01 Dx7 Co10 In7 Wi11 Ch5 JedIroMalNeu S0 Dlvl:1 $0 HP25(25) Pw10(10) AC8 Xp1/0 Wt60/1550 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Book drop chance was reduced to 97% Ring drop chance was reduced to 97% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 66% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36065 Monster spawn increase reached its maximum at turn 62301 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 334040 The monster class that cannot be genocided was rodent The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: arcadian avenger (freq bonus 4) The monster species that spawned more often: magic mushroom patch (freq bonus 6) The monster species that spawned more often: smirking sneak thief (freq bonus 14) The monster species that spawned more often: death wing (freq bonus 12) The monster species that spawned more often: catfish (freq bonus 8) The monster species that spawned more often: ice patch (freq bonus 10) The monster species that spawned more often: karmic spore (freq bonus 4) The monster species that spawned more often: steel weevil (freq bonus 10) The monster species that spawned more often: giant tse-tse fly (freq bonus 6) The monster species that spawned more often: stone trove (freq bonus 8) The monster species that spawned more often: vampire ruler (freq bonus 4) The monster species that spawned more often: hello kitty (freq bonus 6) The monster species that spawned more often: Sing's japanese geta (freq bonus 8) The monster species that spawned more often: giraffe (freq bonus 4) The monster species that spawned more often: blue-green patch (freq bonus 5) The monster species that spawned more often: control nurse (freq bonus 3) The monster species that spawned more often: power drake (freq bonus 4) The monster species that spawned more often: asp (freq bonus 8) The monster species that spawned more often: undead fencer (freq bonus 6) The monster species that spawned more often: sludge colony (freq bonus 12) The monster species that never randomly spawned: icicle piercer The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: Crabbius The monster species that never randomly spawned: ooze spirit The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: magenta draconian The monster species that never randomly spawned: tunnel queen The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 74) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 55) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 28) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 56) Next attribute increase check would have come at turn 941 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (214) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...