Lorskel, neutral male ironman Jedi #,----- lll #,|...| lll kr | ##,|...| l l k kk |.=...- K,,G,|...| I l l l l l k kk K | ,%---.I.-)- k h ,,...@....+ k : K GC ,---...--- L R |...| D G@ # |.KK{, |...|,# ----- # G O : : d G l : : [Lorskel the Jedi Knight] St18/05 Dx13 Co18 In13 Wi12 Ch7 JedIroMalNeu S153247 Dlvl:7 $3981 HP-18(202) Pw74(99) AC0 Xp12/28960 Wt738/2500 T6344 Ill Bli Latest messages You got hit by botox spores! You feel deathly sick. You hear a chugging sound. Unknown command '^J'. You attack thin air. Pustulence reaches out, and you feel fever and chills. You feel much worse. [-9 -> 50] Pustulence touches you! [-1 -> 49] [-35 -> 14] Warning: HP low! "Unlimited POWER!!!!!" Unknown command '^J'. You hit it. You got hit by botox spores! You feel even worse. It reaches out, and you feel fever and chills. You feel much worse. You die... Your inventory Amulets t - an uncursed amulet of ESP {1} Weapons k - the blessed corroded +0 long sword named Sunsword {16} Armor a - a blessed +1 robe (being worn) {16} B - an uncursed +0 elven shield (being worn) {20} D - an uncursed +0 mummy wrapping {2} F - a blessed +1 cloak of protection {4} Comestibles z - 37 uncursed watermelons {20} Scrolls e - 14 uncursed scrolls of healing {12} f - 11 uncursed scrolls of mana {11} g - 4 uncursed scrolls of phase door {4} K - 2 blessed scrolls of healing {2} V - an uncursed scroll of teleportation {1} Spellbooks m - an uncursed spellbook of detect unseen (0:3) {1} p - an uncursed spellbook of turn undead (0:2) {1} X - an uncursed spellbook of resist sleep (1:1) {1} Potions h - an uncursed potion of confusion {1} o - a cursed potion of full healing {1} u - an uncursed potion of gain ability {1} v - an uncursed potion of full healing {1} w - a blessed potion of paralysis {1} G - a cursed potion of oil {1} W - an uncursed potion of heroism {1} Y - an uncursed potion of restore ability {1} Rings i - an uncursed ring of sustain ability {1} J - the uncursed ring of poison resistance named Afterthought {1} N - a blessed +1 ring of timely backup {1} Wands q - an uncursed wand of sleep (0:4) {1} r - an uncursed wand of teleportation (0:2) {1} y - an uncursed wand of lightning (0:1) {1} A - an uncursed wand of polymorph (0:2) {1} E - an uncursed wand of draining (0:13) {1} H - an uncursed wand of opening (0:6) {1} M - an uncursed wand of lightning (6:0) {1} Q - an uncursed wand of striking (0:3) {1} Z - an uncursed wand of extra healing (0:8) {1} Tools c - an uncursed +2 blue lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} l - a blessed switcher {1} n - a blessed large box {538} x - an uncursed +0 unicorn horn {8} C - an uncursed +0 pick-axe {32} T - a blessed brass lantern {1} Gems S - a cursed +0 dehydrating stone Contents of the large box: an uncursed bottle {1} a cursed potion of acid {1} an uncursed potion of oil {1} an uncursed spellbook of command undead (0:1) {1} an uncursed spellbook of drain life (0:1) {1} an uncursed spellbook of repair armor (6:4) {1} an uncursed spellbook of light (2:3) {1} an uncursed tin whistle {1} 2 uncursed potions of acid {2} 2 uncursed potions of invisibility {2} an uncursed potion of object detection {1} a blessed potion of object detection {1} an uncursed spellbook of acid stream (0:0) {1} a cursed scroll of healing {1} an uncursed scroll of taming {1} a blessed scroll of phase door {1} 2 blessed scrolls of healing {2} a cursed scroll of enchant armor {1} an uncursed lizard corpse {10} an uncursed food ration {1} 5 cursed apples {3} 5 uncursed asian pears {3} a cursed amulet of restful sleep {1} a blessed scroll of scare monster {1} an uncursed parfait {1} Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 2 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 30 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 53% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 80% Monster death drops spawned with only 84% chance Number of artifacts generated was 5 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20061 Monster spawn increase reached its maximum at turn 46916 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 547105 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: femme fatale (freq bonus 9) The monster species that spawned more often: blue-green mold (freq bonus 24) The monster species that spawned more often: horse man (freq bonus 8) The monster species that spawned more often: troglodyte queen (freq bonus 9) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 28) The monster species that spawned more often: twin noritta (freq bonus 8) The monster species that spawned more often: chuunin (freq bonus 24) The monster species that spawned more often: greater nalfeshnee (freq bonus 11) The monster species that spawned more often: mirror growth (freq bonus 20) The monster species that spawned more often: undead mystic (freq bonus 10) The monster species that spawned more often: torauma (freq bonus 16) The monster species that spawned more often: Benge Barbarois (freq bonus 8) The monster species that spawned more often: sly water nymph (freq bonus 8) The monster species that spawned more often: death turret (freq bonus 10) The monster species that spawned more often: tainted creature (freq bonus 16) The monster species that spawned more often: rawrog (freq bonus 8) The monster species that spawned more often: martial arts assassin (freq bonus 7) The monster species that spawned more often: skeleton orc (freq bonus 16) The monster species that spawned more often: very annoying fish (freq bonus 18) The monster species that spawned more often: master quylthulg (freq bonus 16) The monster species that never randomly spawned: blue whale The monster species that never randomly spawned: force swamp kobold The monster species that never randomly spawned: skeleton sentai The monster species that never randomly spawned: hell knight The monster species that never randomly spawned: undead dunmer The monster species that never randomly spawned: petty white slime The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: Yig, Father of Serpents The monster species that never randomly spawned: analgesic fungus The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 17) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 17) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 9) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 44) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 7) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 16) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 8) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: status trap (freq bonus 58) Next attribute increase check would have come at turn 8762 Strength training was 31 Dexterity training was 48 Wisdom training was -28 Constitution training was 4 You were level-drain resistant You were blinded (11) You were sick from illness (7) You were going to become dehydrated (0) Your chance to block was 30% You saw invisible You were telepathic You had 801 points of nutrition remaining You were invisible to others You were stealthy You were a werebee Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 95% b - acid stream 4 matter 90% 73% c - repair armor 3 matter 81% 100% d - drain life 3 attack 81% 95% e - command undead 5 attack 95% 96% Techniques known in the end Name Level Status jedi jump 12X Prepared(0) appraisal 12 R Prepared(0) phase door 12 R Reloading(747) invoke deity 12 R Prepared(0) charge saber 8X Reloading(137) telekinesis 5X Prepared(0) disarm 3 O Prepared(0) Voluntary challenges You eaten 20 times You eaten food with animal by-products 10 times You eaten meat 5 times You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 1077 times You killed 587 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (18 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (355 of 540) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Expert] (max Legendary) (742 of 1280) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (6 of 20) Goodbye Lorskel the Jedi...