Lorskel, neutral male ironman Jedi ------- #,|$$...----- #@|$........| #D|$....<.).. #,..........| ##|.......... ----------- [Lorskel the Youngling] St16 Dx5 Co14 In13 Wi9 Ch8 JedIroMalNeu S11 Dlvl:1 $11 HP0(26) Pw8(8) AC9 Xp1/0 Wt56/1600 T89 Latest messages Unknown command '^J'. (2x) Meatdog misses the tiny pseudodragon. (3x) The tiny pseudodragon Armorer breathes on you! You're on fire! [-1 -> 25] You hear some noises. You hear a sceptre pounded in judgment. You hear some noises. The baby red dragon bites you! [-10 -> 16] You miss the baby red dragon. The baby red dragon bites you! [-8 -> 8] You miss the baby red dragon. The baby red dragon bites you! [-4 -> 4] Warning: HP low! You miss the baby red dragon. The baby red dragon bites you! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 287 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 83% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 77% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22720 Monster spawn increase reached its maximum at turn 119990 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 382662 The monster class that cannot be genocided was xorn The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: decayed mold (freq bonus 4) The monster species that spawned more often: Jana the Soft Wench (freq bonus 8) The monster species that spawned more often: sludge patch (freq bonus 12) The monster species that spawned more often: crazed goblin (freq bonus 8) The monster species that spawned more often: invader (freq bonus 12) The monster species that spawned more often: scarlet warp fungus (freq bonus 5) The monster species that spawned more often: Isabel (freq bonus 6) The monster species that spawned more often: snakeman brute (freq bonus 4) The monster species that spawned more often: oreades (freq bonus 3) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 8) The monster species that spawned more often: leading mosquito (freq bonus 5) The monster species that spawned more often: horned devil (freq bonus 8) The monster species that spawned more often: weezing (freq bonus 8) The monster species that spawned more often: colluded fungus (freq bonus 32) The monster species that spawned more often: plasma elemental (freq bonus 8) The monster species that spawned more often: man-at-arms (freq bonus 16) The monster species that spawned more often: analgesic fungus (freq bonus 20) The monster species that spawned more often: fourk nymph (freq bonus 8) The monster species that spawned more often: onanocter 4d (freq bonus 8) The monster species that spawned more often: warty warp fungus (freq bonus 20) The monster species that never randomly spawned: reality weaver The monster species that never randomly spawned: miner The monster species that never randomly spawned: fire error The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: material shadow The monster species that never randomly spawned: DQ slime The monster species that never randomly spawned: Telpan The monster species that never randomly spawned: Ruea's sneaker The monster species that never randomly spawned: enginah sephirah The monster species that never randomly spawned: special warp patch The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 78) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 3) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 16) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 17) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 3) Next attribute increase check would have come at turn 407 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You had 1408 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (418) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(610) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...