Lorskel, neutral male ironman Jedi -------------## -------#### -------- |...*..`....-,##|....(.,,,,% .$......| |...........|,,,|.%\..|,##,### ....| |*.....[....),#,|...%.|a##,,,# ....... ---.---------,#,|..)..|@####,..>.....| ##,# #,#%---%---,# ###-------- #,,,# #,#,%%,,,,,,# ###,## #,######)#### #%,,# #,# #,,,,# ####)## #,---------%----- #,,,,# #,|........)....| -|-### #,|.<...........| |.... #,....).......).| |[).[[[ ##|....{........| |)$))![[[ --------------- |.[?[[[[[[[ ------------ [Lorskel the Jedi Apprentice] St14 Dx10 Co15 In12 Wi8 Ch6 JedIroMalNeu S7616 Dlvl:2 $614 HP0(114) Pw61(61) AC4 Xp8/1733 Wt1678/1900 T881 Sat Latest messages [-1 -> 11] Warning: HP low! The migo warrior Slower bites you! [-3 -> 8] Warning: HP low! The migo warrior Slower touches you! [-1 -> 7] Warning: HP low! The migo warrior Slower stings you! [-2 -> 5] Warning: HP low! The migo warrior Slower bites you! [-3 -> 2] Warning: HP low! The migo warrior Slower touches you! [-1 -> 1] Warning: HP low! You hit the migo warrior Slower! The migo warrior Slower stings you! You die... Your inventory Armor a - a blessed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} o - an uncursed +0 pair of iron shoes (being worn) {20} Scrolls d - 8 uncursed scrolls of healing {4} e - 3 uncursed scrolls of mana {2} f - 3 uncursed scrolls of phase door {3} h - an uncursed scroll of cure {1} m - a blessed scroll of mana {1} Wands j - an uncursed wand of polymorph (0:11) {1} k - an uncursed wand of create familiar (4:-1) {1} l - an uncursed wand of create monster (0:11) {1} Tools c - an uncursed +1 blue lightsaber (lit) (weapon in hand) {24} Iron balls q - a blessed +1 quite heavy iron ball {1600} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Potion identification only worked 3 times out of 36 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 129 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 67% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 85% Monster death drops spawned with only 99% chance Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26306 Monster spawn increase reached its maximum at turn 41846 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3295688 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: Undead Kchief (freq bonus 2) The monster species that spawned more often: mana force patch (freq bonus 2) The monster species that spawned more often: hidden bat (freq bonus 5) The monster species that spawned more often: blood vortex (freq bonus 2) The monster species that spawned more often: main school graduate (freq bonus 3) The monster species that spawned more often: Aballino (freq bonus 4) The monster species that spawned more often: Rock-N-Roll King (freq bonus 4) The monster species that spawned more often: emperor onsen penguin (freq bonus 6) The monster species that spawned more often: gazer nupperibo (freq bonus 4) The monster species that spawned more often: gore mold (freq bonus 4) The monster species that spawned more often: peacemaker (freq bonus 4) The monster species that spawned more often: nexus fungus (freq bonus 4) The monster species that spawned more often: vampire orc (freq bonus 8) The monster species that spawned more often: super bottle (freq bonus 10) The monster species that spawned more often: porter master lichen (freq bonus 24) The monster species that spawned more often: phantom beast (freq bonus 8) The monster species that spawned more often: porter black jelly (freq bonus 6) The monster species that spawned more often: radiant force fungus (freq bonus 3) The monster species that spawned more often: psychic elemental (freq bonus 8) The monster species that spawned more often: giant copper dragonfly (freq bonus 6) The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: demitwen The monster species that never randomly spawned: vampiric growth The monster species that never randomly spawned: squirtle The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: battering ram The monster species that never randomly spawned: toxic force fungus The monster species that never randomly spawned: iron boar The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 37) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 15) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 76) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 19) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 11) Next attribute increase check would have come at turn 1008 Strength training was 15 Dexterity training was 37 Wisdom training was 10 Constitution training was 22 You were punished You saw invisible You were telepathic You had 2826 points of nutrition remaining You were invisible to others You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 8X LIMIT(0) appraisal 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) charge saber 4X LIMIT(181) telekinesis 1X LIMIT(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 84 times You killed 69 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (104 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...