Lorskel, neutral male ironman Jedi ----- ------- #,,. ...| --.....--########@# ....| +....<...,,,,,,%-@#|..(.| |.......|#########,.....| |.......| ##|..(.| --.....-- ....| -+----- ...| ...| ..| --- [Lorskel the Jedi Apprentice] St18/03 Dx9 Co13 In7 Wi10 Ch11 JedIroMalNeu S15761 Dlvl:3 $359 HP115(137) Pw66(66) AC8 Xp9/3444 Wt82/2100 T1122 Latest messages As you read the scroll, it disappears. You hit the nurse! (2x) The bad egg bites you! [-4 -> 127] The nurse claws you! [-3 -> 124] You hit the bad egg! The bad egg turns to flee! The bad egg bites you! [-5 -> 119] You kill the bad egg! The nurse zaps a titanium wand! The blast of disintegration hits you! Your armor turns to dust and falls to the ground! The nurse claws you! [-5 -> 115] You hit the nurse! You miss the nurse. The nurse zaps a wand of disintegration beam! The blast of disintegration hits you! Your inventory Weapons n - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} Armor b - a blessed +0 pair of leather gloves (being worn) {4} Comestibles r - an uncursed grid bug egg {1} Scrolls e - 8 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} i - an uncursed scroll of cure {1} o - a cursed scroll of mana {1} Potions k - an uncursed potion of water {1} s - a blessed potion of gain energy {1} Wands j - an uncursed wand of locking (0:-1) {1} l - an uncursed wand of extra healing (0:3) {1} m - an uncursed wand of sleep (5:9) {1} p - an uncursed wand of speed monster (0:3) {1} q - an uncursed wand of increase max hitpoints (5:0) {1} Tools c - an uncursed +1 red lightsaber (lit) (weapon in hand) {24} d - an uncursed blindfold {1} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43370 Monster spawn increase reached its maximum at turn 61233 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 267632 The monster class that cannot be genocided was nemese The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: navi (freq bonus 6) The monster species that spawned more often: maggoty moss (freq bonus 6) The monster species that spawned more often: greater giant kraken (freq bonus 18) The monster species that spawned more often: dreamer cockatrice (freq bonus 10) The monster species that spawned more often: wicked woods (freq bonus 18) The monster species that spawned more often: nightworm (freq bonus 10) The monster species that spawned more often: yuki-onna (freq bonus 6) The monster species that spawned more often: disenchanter warp patch (freq bonus 15) The monster species that spawned more often: weeping woman (freq bonus 5) The monster species that spawned more often: system failure (freq bonus 6) The monster species that spawned more often: giant insect swarm (freq bonus 10) The monster species that spawned more often: The Black Lady (freq bonus 5) The monster species that spawned more often: mutated rothe (freq bonus 6) The monster species that spawned more often: gnome rogue leader (freq bonus 6) The monster species that spawned more often: black knight (freq bonus 6) The monster species that spawned more often: paleolithic mummy (freq bonus 4) The monster species that spawned more often: green snake (freq bonus 10) The monster species that spawned more often: undead elph (freq bonus 3) The monster species that spawned more often: auto-roller (freq bonus 14) The monster species that spawned more often: nightly warp patch (freq bonus 5) The monster species that never randomly spawned: ekans The monster species that never randomly spawned: slashem horror The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: cave ape The monster species that never randomly spawned: giant tool trove The monster species that never randomly spawned: large cockroach The monster species that never randomly spawned: white dragon worm The monster species that never randomly spawned: unknown escalation rubber The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: fata morgana The monster class that more likely to generate with musable stuff: piercer The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 30) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 26) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 17) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 17) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 43) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 4) Next attribute increase check would have come at turn 1221 Strength training was 23 Dexterity training was 50 Wisdom training was 10 Constitution training was 36 You saw invisible You were telepathic You had 2320 points of nutrition remaining You were stealthy You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) charge saber 5X Reloading(270) telekinesis 2X Prepared(0) disarm 2 O Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 160 times You killed 119 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Legendary) (179 of 540) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...