Lorskel, neutral male ironman Jedi ----- |...| |..F| |.@.| ..d.. ----- [Lorskel the Youngling] St18/03 Dx4 Co13 In10 Wi13 Ch8 JedIroMalNeu+J S0 Dlvl:1 $0 HP25(25) Pw10(10) AC9 Xp1/0 Wt60/1700 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male ironman ironman Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Wand drop chance was reduced to 83% Potion drop chance was reduced to 81% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32875 Monster spawn increase reached its maximum at turn 50561 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 462303 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: eog golem (freq bonus 3) The monster species that spawned more often: tentacruel (freq bonus 3) The monster species that spawned more often: baron of hell (freq bonus 3) The monster species that spawned more often: thorn patch (freq bonus 2) The monster species that spawned more often: amulet trove (freq bonus 4) The monster species that spawned more often: spirit of barbs (freq bonus 24) The monster species that spawned more often: unaligned priest (freq bonus 8) The monster species that spawned more often: flesheater (freq bonus 14) The monster species that spawned more often: leadwolf (freq bonus 14) The monster species that spawned more often: golden dragon (freq bonus 8) The monster species that spawned more often: vampiric patch (freq bonus 4) The monster species that spawned more often: animated copper statue (freq bonus 7) The monster species that spawned more often: plasma turret (freq bonus 10) The monster species that spawned more often: crappy brat (freq bonus 12) The monster species that spawned more often: violet spore (freq bonus 6) The monster species that spawned more often: hammer swinger (freq bonus 2) The monster species that spawned more often: suxxor (freq bonus 4) The monster species that spawned more often: bad force patch (freq bonus 2) The monster species that spawned more often: colbran (freq bonus 8) The monster species that spawned more often: mean astral elemental (freq bonus 2) The monster species that never randomly spawned: Beetle McNasty The monster species that never randomly spawned: gray growth The monster species that never randomly spawned: crawling worm mass The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: gigantic mind flayer The monster species that never randomly spawned: attractive trove The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: legion devil zapper The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 24) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 87) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 50) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 12) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 5) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 2) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were aware of the presence of strong wanderers You were aware of the presence of monsters that are valid polymorph forms for monsters only You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force You could not have safely prayed (844) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...