Lorskel, chaotic male transformer Jedi ... .<.. ..... ...| ..- ... -,[, #,## -,# --- ####.---.| ...,,,,,.....| .._)^,,,,.------ .@.|####,,,,%,,+ ... #,,###### #,,# #,,# #,,# #,,# #,,# [Lorskel the Jedi Apprentice] St9 Dx10 Co14 In5 Wi10 Ch4 JedTraMalCha S181555 Dlvl:12 $4991 HP117(127) Pw81(81) AC-6 Xp9/4407 Wt800/1650 T8774 Latest messages You dodge an elven arrow with your green lightsaber. (2x) Unknown command '^J'. The desert elf throws an elven dagger! You block an elven dagger with your shield. The desert elf swings her elven bow. The desert elf hits you! [-8 -> 137] The desert elf swings her elven bow. The desert elf hits you! [-4 -> 133] You feel like a new transformer! You hit the desert elf! The desert elf swings her elven bow. Your speedwagon's hat blocks the desert elf's attack. The desert elf swings her elven bow. Your robe of protection deflects the desert elf's attack. Your green lightsaber cuts the desert elf's elven bow in half! You kill the desert elf! # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 39 Your max alignment was 39 You carried 2 sins Scroll identification only worked 100 times out of 237 Potion identification only worked 3 times out of 12 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 61% of the time only Number of artifacts generated was 5 Number of fake artifacts generated was 3 Monster spawn increase started at turn 27844 Monster spawn increase reached its maximum at turn 60892 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 432243 The monster class that cannot be genocided was grue The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: bag money (freq bonus 4) The monster species that spawned more often: baby golden dragon (freq bonus 12) The monster species that spawned more often: blue-green warp fungus (freq bonus 20) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 4) The monster species that spawned more often: blinker (freq bonus 4) The monster species that spawned more often: Cyaegha (freq bonus 8) The monster species that spawned more often: acid penetrator (freq bonus 8) The monster species that spawned more often: thick giant (freq bonus 4) The monster species that spawned more often: steam ant (freq bonus 2) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 6) The monster species that spawned more often: sand hunter (freq bonus 6) The monster species that spawned more often: bramble thresher (freq bonus 4) The monster species that spawned more often: Aphrodite (freq bonus 2) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 3) The monster species that spawned more often: small rust monster (freq bonus 6) The monster species that spawned more often: scarlet devil (freq bonus 15) The monster species that spawned more often: green ooze (freq bonus 3) The monster species that spawned more often: devious girl (freq bonus 5) The monster species that spawned more often: freemason grand chancellor (freq bonus 10) The monster species that spawned more often: Montgomery, Dr. Moreau's assistant (freq bonus 4) The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: Judge Mortis The monster species that never randomly spawned: crater warp fungus The monster species that never randomly spawned: insane hell spawn The monster species that never randomly spawned: skeleton ettin The monster species that never randomly spawned: phororachus The monster species that never randomly spawned: fake patch The monster species that never randomly spawned: anti-intrinsic vortex The monster species that never randomly spawned: migmatite horror The monster species that never randomly spawned: bloodthirsty soul The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 17) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 16) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 10) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 8) Next attribute increase check would have come at turn 10491 Strength training was 50 Dexterity training was 37 Wisdom training was -8 Constitution training was 31 You were fire resistant You were disintegration-resistant You were poison resistant You were punished Your chance to block was 33% You saw invisible You were telepathic You had 1330 points of nutrition remaining You were stealthy You had teleport control You were protected You were polymorphing You were very fast You were very lucky (5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 50% b - knock 1 matter 49% 65% c - botox resist 6 protect 98% 18% d - sleep 2 enchant 63% 52% e - darkness 1 divine 49% 22% f - healing 1 healing 44% 97% g - endure cold 2 protect 63% 93% Techniques known in the end Name Level Status jedi jump 9X Prepared(0) appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) charge saber 5X Reloading(167) telekinesis 2X Prepared(0) disarm -1 O Beyond recall(0) Voluntary challenges You eaten 37 times You eaten food with animal by-products 13 times You eaten meat 10 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 902 times You killed 723 monsters You read items or engraved 61 times You genocided 1 type of monster You never polymorphed an object You changed form 7 times You used 1 wish You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (41 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Expert] (max Legendary) (908 of 1280) Spellcasting Skills healing spells [Unskilled] (max Expert) (4 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (13 of 20) Goodbye Lorskel the Jedi...