Lorskel, lawful male ungenomoldic Acid Mage ### ------------ ##,,# ### ####---------------################ |.)........| #`,,,,, #,# ##(##|..............,####-------######### |..........| ,,###,,,,,# ##`,,#||.%|....|%...|,####|.....|######### ----.------- ,,# ,,,,,,#####,,#),+...K.........|,####|.....|######### #,,# #,# #,,,,,,,,,,###)...|..||.....||,####|.....%,###,#### ##,### ,,# ##`,#,#,### #,)...-......----,####|......,###,,### #,,,# ###---[-------,# ### ##,%),,,,,,,#,###,,####-%-.---,#,,,#### ###,### #,,-.......('.,# #,`#,)#,,,###`,,,,,,####,,^###^..-...## #,,,# ##,#|.........|,### #,###,##,#########,#,#,,,#####,|.....## ###,## #,,,`..^.......|`,,# ####------########,##,,,######,|..{..## #,,# #,##,|.^ ......|##,## ###|....|#####,,,,###,#######,.%....## -------.----,,,,--- ------- #,,,# ####,------|----###,.....|## |..........|,#### ##,### ####,|.........|###,.....|## |..........%,# #,,,------ ####,.......#..|###,-....|## |..........|############# ##,-....| #####|.........|####------## |...........,Dz,,,,,,,,,# ##|....| ###,,-.........|### |..........|############# |....| #####|.........|### |....------- ------ #####-----------### ------ [Lorskel the Iron Man] St18/05 Dx15 Co19 In20 Wi13 Ch4 AciUngMalLaw S1313359 Los:29 $8541 HP190(441) Pw10(525) AC-17 HD18 Xp21/473942 Wt409/5000 T27312 Bli Nmb Latest messages [-1 -> 205] The cursed grue's sinister gaze fills your mind with dreadful, evil thoughts! Unknown command '^J'. The cursed grue bites you! You feel numbed! [-10 -> 197] The cursed grue bites you! A cloud of darkness falls upon you. [-11 -> 187] You feel an unseen monster! Unknown command '^J'. (2x) You hear an exhaling sound. The blast of sleep gas hits you! You don't feel sleepy. The blast of sleep gas hits you! You don't feel sleepy. Unknown command '^J'. You fly down along the stairs. Count: 40 You die from your illness. Final attributes You were piously aligned Your alignment was 48 Your max alignment was 68 You carried 1 sins Scroll identification only worked 100 times out of 342 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 298 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 96% Wand drop chance was reduced to 52% Potion drop chance was reduced to 78% Monster death drops spawned with only 91% chance Number of artifacts generated was 6 Number of fake artifacts generated was 8 Your remaining amount of free polymorphs was 90 Monster spawn increase started at turn 23661 Monster spawn increase reached its maximum at turn 53475 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 103740 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: giant mantis (freq bonus 4) The monster species that spawned more often: wand trove (freq bonus 12) The monster species that spawned more often: poison giant (freq bonus 8) The monster species that spawned more often: Al Capone (freq bonus 13) The monster species that spawned more often: sand hunter (freq bonus 4) The monster species that spawned more often: courier (freq bonus 32) The monster species that spawned more often: petty roast turkey (freq bonus 6) The monster species that spawned more often: colorless stalk (freq bonus 4) The monster species that spawned more often: blue stalk (freq bonus 10) The monster species that spawned more often: pustulent stalk (freq bonus 28) The monster species that spawned more often: petty dark shape (freq bonus 3) The monster species that spawned more often: drone force fungus (freq bonus 16) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 24) The monster species that spawned more often: hell stone (freq bonus 6) The monster species that spawned more often: greek catenaccio trainer (freq bonus 3) The monster species that spawned more often: ill force patch (freq bonus 3) The monster species that spawned more often: burning eye (freq bonus 10) The monster species that spawned more often: hypertype (freq bonus 8) The monster species that spawned more often: dream stalk (freq bonus 4) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 12) The monster species that never randomly spawned: horn springy The monster species that never randomly spawned: indigo warp fungus The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: aircraft carrier The monster species that never randomly spawned: desert force fungus The monster species that never randomly spawned: static force leprechaun The monster species that never randomly spawned: Kira Yoshinaka, bane of the Ako The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: sucker warp fungus The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: finger bending (flapping) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 384) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 15) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 9) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 42) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 2) Next attribute increase check would have come at turn 27375 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 11 The escalating chokhmah attack damage was 5 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were level-drain resistant You were acid resistant You were paralyzed (37) You were blinded (3) You were numbed (4) Your chance to block was 48% You were telepathic You were warned You had automatic searching You had 939 points of nutrition remaining You could fly You could survive without air You had slower digestion You were polymorphing You were polymorphed into an iron man You were very fast You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The Lord of the Pit was angry with you (1) You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 393% b - acid stream 4 matter 0% 498% c - magic missile 3 attack 0% 700% d - healing 1 healing 0% 138% e - cure sickness 3 healing 0% 94% f - sleep 2 enchant 0% 84% g - dig 5 matter 0% 212% h - force bolt 1 attack 0% 105% i - teleport away 6 body 0% 85% j - remove curse 5* protect 31% 0% k - polymorph 6* body 0% 0% l - fumbling 1* body 0% 0% m - resist sleep 1 protect 0% 7% n - detect unseen 3 divine 0% 14% o - charging 7 enchant 70% 12% p - chemistry 1 divine 0% 16% q - levitation 4 body 0% 32% r - enchant armor 7 enchant 70% 32% s - godmode 8* protect 100% 0% t - blind self 2* healing 0% 0% u - cure confusion 3 healing 0% 75% v - enlighten 4* body 0% 0% w - slow monster 2 enchant 0% 85% x - endure cold 2 protect 0% 85% y - full healing 6* healing 0% 0% Techniques known in the end Name Level Status reinforce memory 21X Prepared(0) world fall 21 R Not Ready(8922) appraisal 21 R Prepared(0) phase door 21 R Prepared(0) invoke deity 21 R Prepared(0) poke ball 21 R Prepared(0) research 21 R Prepared(0) weapon practice 21 R Prepared(0) calm steed 21 R Prepared(0) turn undead 21 R Prepared(0) blessing 21 R Not Ready(1018) draw blood 21 R Prepared(0) surgery 21 R Prepared(0) power surge 19X Not Ready(2492) draw energy 17X Soon(77) sigil of control 15X Prepared(0) sigil of tempest 12X Prepared(0) disarm 12 O Prepared(0) secure identify 7 R Not Ready(6735) sigil of discharge 2X Prepared(0) Voluntary challenges You eaten 87 times You eaten food with animal by-products 51 times You eaten meat 7 times You have communicated with the gods 60 times You prayed to the gods 2 times You hit with a wielded weapon 3100 times You killed 2451 monsters You read items or engraved 162 times You genocided 1592 types of monsters You never polymorphed an object You changed form 47 times You used 3 wishes You remained celibate Your skills at the end (20 slots left) Fighting Skills bare-handed combat [Skilled] (max Expert) (288 of 540) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Expert] (max Expert) (565 of 12800) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Expert] (max Expert) (577 of 12800) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Expert] (max Expert) (2544 of 12800) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Expert] (max Expert) (3048 of 12800) healing spells [Skilled] (max Expert) (171 of 540) divination spells [Unskilled] (max Expert) (11 of 20) enchantment spells [Basic] (max Expert) (29 of 160) protection spells [Unskilled] (max Expert) (5 of 20) body spells [Basic] (max Expert) (21 of 160) matter spells [Expert] (max Master) (654 of 1280) Goodbye Lorskel the Acid Mage...