Lorskel, chaotic male redguardian Jedi ----------- |.........| |.@.......| |..d......| |.........| ------....| ----- [Lorskel the Youngling] St13 Dx4 Co7 In7 Wi5 Ch3 JedRedMalCha S0 Dlvl:1 $0 HP33(33) Pw9(9) AC9 Xp1/0 Wt60/1100 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command '^J'. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 93% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97240 Monster spawn increase reached its maximum at turn 142629 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 664281 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: powerful idiot (freq bonus 12) The monster species that spawned more often: juju zombi (freq bonus 24) The monster species that spawned more often: keter sephirah (freq bonus 14) The monster species that spawned more often: blood diver (freq bonus 28) The monster species that spawned more often: female guard (freq bonus 10) The monster species that spawned more often: petty snow king (freq bonus 9) The monster species that spawned more often: suikun (freq bonus 12) The monster species that spawned more often: erdrick (freq bonus 9) The monster species that spawned more often: yellow fungus (freq bonus 10) The monster species that spawned more often: Dr. Delilah (freq bonus 7) The monster species that spawned more often: charcoal spore (freq bonus 5) The monster species that spawned more often: red storm (freq bonus 6) The monster species that spawned more often: baby brass dragon (freq bonus 14) The monster species that spawned more often: greener frog (freq bonus 18) The monster species that spawned more often: Colonel B. Astard (freq bonus 7) The monster species that spawned more often: insurmountable growth (freq bonus 5) The monster species that spawned more often: phasing acid blob (freq bonus 6) The monster species that spawned more often: hostile POW (freq bonus 16) The monster species that spawned more often: gazer (freq bonus 10) The monster species that spawned more often: fake coins (freq bonus 6) The monster species that never randomly spawned: armadillo The monster species that never randomly spawned: supermarket cashier The monster species that never randomly spawned: Dora The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: skeleton orc The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: abyss penetrator The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: reloading turret The monster species that never randomly spawned: sloppy mold The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 13) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 16) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 153) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 72) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 11) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 14) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 10) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Next attribute increase check would have come at turn 954 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side You could not have safely prayed (83) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...