Lorskel, chaotic male redguardian Jedi --------- |.......| |d......| +@......| |.......| |.Z.....| --------- [Lorskel the Youngling] St18/01 Dx8 Co11 In4 Wi9 Ch5 JedRedMalCha S0 Dlvl:1 $0 HP34(34) Pw8(8) AC7 Xp1/0 Wt60/1600 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male redguardian Jedi. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 653 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 96% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11515 Monster spawn increase reached its maximum at turn 55335 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 128898 The monster class that cannot be genocided was orc The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: blue slime (freq bonus 8) The monster species that spawned more often: Mister Greenly (freq bonus 6) The monster species that spawned more often: black troll (freq bonus 8) The monster species that spawned more often: stone-cold horror (freq bonus 3) The monster species that spawned more often: glare stalk (freq bonus 10) The monster species that spawned more often: orc mage (freq bonus 3) The monster species that spawned more often: happy trove (freq bonus 5) The monster species that spawned more often: gravity force patch (freq bonus 10) The monster species that spawned more often: goodwife (freq bonus 8) The monster species that spawned more often: pink fungus (freq bonus 4) The monster species that spawned more often: giant ruby frog (freq bonus 4) The monster species that spawned more often: nondescript fungus (freq bonus 6) The monster species that spawned more often: big spellbook trove (freq bonus 6) The monster species that spawned more often: blood clan (freq bonus 7) The monster species that spawned more often: blue force fungus (freq bonus 7) The monster species that spawned more often: white colony (freq bonus 4) The monster species that spawned more often: deadly sin (freq bonus 4) The monster species that spawned more often: desert patch (freq bonus 3) The monster species that spawned more often: priestess (freq bonus 8) The monster species that spawned more often: sue mushroom (freq bonus 7) The monster species that never randomly spawned: wood elf mage The monster species that never randomly spawned: giant grub The monster species that never randomly spawned: intelligent fly The monster species that never randomly spawned: ill growth The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: May-Britt The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: amorphous growth The monster species that never randomly spawned: Null, the Living Void The monster species that never randomly spawned: stone spore The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 2) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 17) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 10) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 38) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 91) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 2) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lorskel the Jedi...